Matrix.CreatePerspectiveOffCenter Method (Single, Single, Single, Single, Single, Single)
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Builds a customized, perspective projection matrix.
Namespace:  Microsoft.Xna.Framework
Assembly:  Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
'Declaration
Public Shared Function CreatePerspectiveOffCenter ( _
    left As Single, _
    right As Single, _
    bottom As Single, _
    top As Single, _
    nearPlaneDistance As Single, _
    farPlaneDistance As Single _
) As Matrix
public static Matrix CreatePerspectiveOffCenter(
    float left,
    float right,
    float bottom,
    float top,
    float nearPlaneDistance,
    float farPlaneDistance
)
Parameters
- left
 Type: System.Single
 Minimum x-value of the view volume at the near view plane.
- right
 Type: System.Single
 Maximum x-value of the view volume at the near view plane.
- bottom
 Type: System.Single
 Minimum y-value of the view volume at the near view plane.
- top
 Type: System.Single
 Maximum y-value of the view volume at the near view plane.
- nearPlaneDistance
 Type: System.Single
 Distance to the near view plane.
- farPlaneDistance
 Type: System.Single
 Distance to of the far view plane.
Return Value
Type: Microsoft.Xna.Framework.Matrix
The created projection matrix.
Exceptions
| Exception | Condition | 
|---|---|
| ArgumentOutOfRangeException | One of the following conditions is true: 
 | 
Remarks
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
See Also