Matrix.CreatePerspectiveFieldOfView Method (Single, Single, Single, Single, Matrix%)
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Builds a perspective projection matrix based on a field of view and returns by reference.
Namespace:  Microsoft.Xna.Framework
Assembly:  Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
'Declaration
Public Shared Sub CreatePerspectiveFieldOfView ( _
    fieldOfView As Single, _
    aspectRatio As Single, _
    nearPlaneDistance As Single, _
    farPlaneDistance As Single, _
    <OutAttribute> ByRef result As Matrix _
)
public static void CreatePerspectiveFieldOfView(
    float fieldOfView,
    float aspectRatio,
    float nearPlaneDistance,
    float farPlaneDistance,
    out Matrix result
)
Parameters
- fieldOfView
 Type: System.Single
 Field of view in the y direction, in radians.
- aspectRatio
 Type: System.Single
 Aspect ratio, defined as view space width divided by height.
 
- nearPlaneDistance
 Type: System.Single
 Distance to the near view plane.
- farPlaneDistance
 Type: System.Single
 Distance to the far view plane.
- result
 Type: Microsoft.Xna.Framework.Matrix%
 [OutAttribute] The perspective projection matrix.
Exceptions
| Exception | Condition | 
|---|---|
| ArgumentOutOfRangeException | One of the following conditions is true: 
 | 
Remarks
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.