Describes either a continuous or a discrete four-dimensional (4-D) vector.
Syntax
typedef struct DXVEC {
  DXBNDTYPE eType;
  union {
    long     D[4];
    LONGLONG LD[4];
    float    C[4];
    double   LC[4];
  };
} DXVEC;
Members
- eType 
 DXBNDTYPE enumeration that specifies which member of the union to use.
- D 
 Discrete, 32-bit 4-D vector.
- LD 
 Discrete, 64-bit 4-D vector.
- C 
 Continuous, 32-bit 4-D vector.
- LC 
 Continuous, 64-bit 4-D vector.
Remarks
Four-dimensional vectors consist of an x-coordinate, a y-coordinate, a z-coordinate, and a time coordinate.
Requirements
| Minimum supported client | Windows XP | 
| Minimum supported server | Windows 2000 Server | 
| Header | Dxtrans.h | 
| IDL | Dxtrans.idl | 
See also
Reference