Use HLSL shader compilers in the build process.
Parameters
The following table describes the parameters of the FXC task.
| Parameter | Description |
|---|---|
| AdditionalIncludeDirectories | Optional string[] parameter. Specifies one or more directories to add to the include path; separate with semi-colons if more than one. Use /I[path]. |
| AdditionalOptions | Optional string parameter. |
| AllResourcesBound | Optional bool parameter. Compiler will assume that all resources that a shader may reference are bound and are in good state for the duration of shader execution. Available for Shader Model 5.1 and above. Use /all_resources_bound. |
| AssemblerOutput | Optional string parameter. Specifies the contents of assembly language output file. Use /Fc, /Fx.NoListing AssemblyCode, use Fc.AssemblyCodeAndHex, use Fx. |
| AssemblerOutputFile | Optional string parameter. Specifies file name for assembly code listing file. |
| CompileD2DCustomEffect | Optional bool parameter. Compile a Direct2D custom effect that contains pixel shaders. Do not use for a vertex or compute custom effect. |
| ConsumeExportFile | Optional string parameter. |
| DisableOptimizations | Optional bool parameter. Disable optimizations. /Od implies /Gfp though output may not be identical to /Od /Gfp. |
| EnableDebuggingInformation | Optional bool parameter. Enable debugging information. |
| EnableUnboundedDescriptorTables | Optional bool parameter. Inform the compiler that a shader may contain a declaration of a resource array with unbounded range. Available for Shader Model 5.1 and above. Use /enable_unbounded_descriptor_tables. |
| EntryPointName | Optional string parameter. Specifies the name of the entry point for the shader. Use /E[name]. |
| GenerateExportFile | Optional string parameter. |
| GenerateExportShaderProfile | Optional string parameter. |
| HeaderFileOutput | Optional string parameter. Specifies a name for header file containing object code. Use /Fh [name]. |
| ObjectFileOutput | Optional string parameter. Specifies a name for object file. Use /Fo [name]. |
| PreprocessorDefinitions | Optional string[] parameter. Defines preprocessing symbols for your source file. |
| SetRootSignature | Optional string parameter. Attach root signature to shader bytecode. Available for Shader Model 5.0 and above. Use /setrootsignature. |
| ShaderModel | Optional string parameter. Specifies the shader model. Some shader types can only be used with recent shader models. Use /T [type]_[model]. |
| ShaderType | Optional string parameter. Specifies the type of shader. Use /T [type]_[model].Effect, use fx.Vertex, use vs.Pixel, use ps.Geometry, use gs.Hull, use hs.Domain, use ds.Compute, use cs.Library, use lib.RootSignature, generate Root Signature Object. |
| Source | Required ITaskItem parameter. |
| SuppressStartupBanner | Optional bool parameter. Suppresses the display of the startup banner and information message. Use /nologo. |
| TrackerLogDirectory | Optional string parameter. |
| TreatWarningAsError | Optional bool parameter. Treats all compiler warnings as errors. For a new project, it may be best to use /WX in all compilations; resolving all warnings will ensure the fewest possible hard-to-find code defects. |
| VariableName | Optional string parameter. Specifies a name for the variable name in the header file. Use /Vn [name]. |