Queries the object for the status of one or more commands generated by user interface events.
Namespace:  Microsoft.VisualStudio.Shell
Assembly:  Microsoft.VisualStudio.Shell.12.0 (in Microsoft.VisualStudio.Shell.12.0.dll)
Syntax
'Declaration
Private Function QueryStatus ( _
    ByRef guidGroup As Guid, _
    nCmdId As UInteger, _
    oleCmd As OLECMD(), _
    oleText As IntPtr _
) As Integer Implements IOleCommandTarget.QueryStatus
int IOleCommandTarget.QueryStatus(
    ref Guid guidGroup,
    uint nCmdId,
    OLECMD[] oleCmd,
    IntPtr oleText
)
private:
virtual int QueryStatus(
    Guid% guidGroup, 
    unsigned int nCmdId, 
    array<OLECMD>^ oleCmd, 
    IntPtr oleText
) sealed = IOleCommandTarget::QueryStatus
private abstract QueryStatus : 
        guidGroup:Guid byref * 
        nCmdId:uint32 * 
        oleCmd:OLECMD[] * 
        oleText:IntPtr -> int  
private override QueryStatus : 
        guidGroup:Guid byref * 
        nCmdId:uint32 * 
        oleCmd:OLECMD[] * 
        oleText:IntPtr -> int
JScript does not support explicit interface implementations.
Parameters
- guidGroup 
 Type: Guid%- The GUID of the command group to which the command belongs. 
- nCmdId 
 Type: UInt32- The number of elements in the oleCmd array. In Visual Studio this number is always 1. 
- oleCmd 
 Type: array<Microsoft.VisualStudio.OLE.Interop.OLECMD[]- An array of OLECMD structures representing the commands being queried. 
- oleText 
 Type: IntPtr- A pointer to an OLECMDTEXT structure in which to return name and/or status information for a single command. Can be nulla null reference (Nothing in Visual Basic) to indicate that the caller does not need this information. 
Return Value
Type: Int32
S_OK if the method succeeded, otherwise an error code. This method returns OLECMDERR_E_NOTSUPPORTED if no instance of IOleCommandTarget can be found.
Implements
IOleCommandTarget.QueryStatus(Guid%, UInt32, array<OLECMD[], IntPtr)
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.