Places an interface in the .idl file as a dispatch interface.
[dispinterface]
Remarks
When the dispinterface C++ attribute precedes an interface, it causes the interface to be placed inside the library block in the generated .idl file.
Unless you specify a base class, a dispatch interface will derive from IDispatch. You must specify an id for the members of a dispatch interface.
The usage example for dispinterface in the MIDL documentation:
dispinterface helloPro 
   { interface hello; }; 
is not valid for the dispinterface attribute.
Example
See the example for bindable for an example of how to use dispinterface.
Requirements
Attribute Context
| Applies to | interface | 
| Repeatable | No | 
| Required attributes | None | 
| Invalid attributes | dual, object, oleautomation, local, ms_union | 
For more information, see Attribute Contexts.