Inheritance Hierarchy
System.Object
  Microsoft.VisualStudio.Modeling.Rule
    Microsoft.VisualStudio.Modeling.RolePlayerChangeRule
      Microsoft.VisualStudio.Modeling.Diagrams.NestedShapesParentRoleChangeRule
Namespace:  Microsoft.VisualStudio.Modeling.Diagrams
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.Diagrams.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.Diagrams.10.0.dll)
Syntax
声明
<RuleOnAttribute(GetType(ParentShapeContainsNestedChildShapes))> _
Public NotInheritable Class NestedShapesParentRoleChangeRule _
    Inherits RolePlayerChangeRule
[RuleOnAttribute(typeof(ParentShapeContainsNestedChildShapes))]
public sealed class NestedShapesParentRoleChangeRule : RolePlayerChangeRule
[RuleOnAttribute(typeof(ParentShapeContainsNestedChildShapes))]
public ref class NestedShapesParentRoleChangeRule sealed : public RolePlayerChangeRule
[<Sealed>]
[<RuleOnAttribute(typeof(ParentShapeContainsNestedChildShapes))>]
type NestedShapesParentRoleChangeRule =  
    class
        inherit RolePlayerChangeRule
    end
public final class NestedShapesParentRoleChangeRule extends RolePlayerChangeRule
The NestedShapesParentRoleChangeRule type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| .gif) | NestedShapesParentRoleChangeRule | 
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Properties
| Name | Description | |
|---|---|---|
| .gif) | FireBefore | true if this rule will be executed before the change occurs. (Inherited from Rule.) | 
| .gif) | FireImmediately | true if this rule will execute immediately the change occurs. (Inherited from Rule.) | 
| .gif) | FireOnLocalCommit | true if this rule will execute when the current transaction commits. (Inherited from Rule.) | 
| .gif) | FireOnTopLevelCommit | true if this rule will execute when the top level transaction commits. (Inherited from Rule.) | 
| .gif) | FireTime | Gets or sets when the rule should execute. Normally set by the RuleOn attribute. (Inherited from Rule.) | 
| .gif) | IsEnabled | Gets or sets whether the rule is enabled. Normally true by default, but you can initialize it to false in the RuleOn attribute. (Inherited from Rule.) | 
| .gif) | Priority | Gets the priority that is assigned to the rule. Helps to determine the order in which rules are executed at the end of a transaction. (Inherited from Rule.) | 
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Methods
| Name | Description | |
|---|---|---|
| .gif) | CompareTo(Object) | Compares the rule to another object. (Inherited from Rule.) | 
| .gif) | CompareTo(Rule) | Compares the rule to another rule by their IDs. (Inherited from Rule.) | 
| .gif) | Equals(Object) | Verifies whether the rule is equal to another object. (Inherited from Rule.) | 
| .gif) | Equals(Rule) | Verifies whether a rule is equal to another rule. (Inherited from Rule.) | 
| .gif) | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | 
| .gif) | GetHashCode | Gets the hash code for the rule. (Inherited from Rule.) | 
| .gif) | GetType | Gets the Type of the current instance. (Inherited from Object.) | 
| .gif) | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | 
| .gif) | RolePlayerChanged | Defers updating the shape's layout object as well as its descendent shapes by adding to a queue which gets processed in the DiagramCommittingRule. (Overrides RolePlayerChangeRule.RolePlayerChanged(RolePlayerChangedEventArgs).) | 
| .gif) | ToString | Returns a string that represents the current object. (Inherited from Object.) | 
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Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.