Specifies the exception state.
enum enum_EXCEPTION_STATE { 
   EXCEPTION_NONE                          = 0x0000,
   EXCEPTION_STOP_FIRST_CHANCE             = 0x0001,
   EXCEPTION_STOP_SECOND_CHANCE            = 0x0002,
   EXCEPTION_STOP_USER_FIRST_CHANCE        = 0x0010,
   EXCEPTION_STOP_USER_UNCAUGHT            = 0x0020,
   EXCEPTION_STOP_ALL                      = 0x00FF,
   EXCEPTION_CANNOT_BE_CONTINUED           = 0x0100,
   // These are for exception types only
   EXCEPTION_CODE_SUPPORTED                = 0x1000,
   EXCEPTION_CODE_DISPLAY_IN_HEX           = 0x2000,
   EXCEPTION_JUST_MY_CODE_SUPPORTED        = 0x4000,
   EXCEPTION_MANAGED_DEBUG_ASSISTANT       = 0x8000,
   // These are no longer used
   EXCEPTION_STOP_FIRST_CHANCE_USE_PARENT      = 0x0004,
   EXCEPTION_STOP_SECOND_CHANCE_USE_PARENT     = 0x0008,
   EXCEPTION_STOP_USER_FIRST_CHANCE_USE_PARENT = 0x0040,
   EXCEPTION_STOP_USER_UNCAUGHT_USE_PARENT     = 0x0080,
};
typedef DWORD EXCEPTION_STATE;
public enum enum_EXCEPTION_STATE { 
   EXCEPTION_NONE                          = 0x0000,
   EXCEPTION_STOP_FIRST_CHANCE             = 0x0001,
   EXCEPTION_STOP_SECOND_CHANCE            = 0x0002,
   EXCEPTION_STOP_USER_FIRST_CHANCE        = 0x0010,
   EXCEPTION_STOP_USER_UNCAUGHT            = 0x0020,
   EXCEPTION_STOP_ALL                      = 0x00FF,
   EXCEPTION_CANNOT_BE_CONTINUED           = 0x0100,
   // These are for exception types only
   EXCEPTION_CODE_SUPPORTED                = 0x1000,
   EXCEPTION_CODE_DISPLAY_IN_HEX           = 0x2000,
   EXCEPTION_JUST_MY_CODE_SUPPORTED        = 0x4000,
   EXCEPTION_MANAGED_DEBUG_ASSISTANT       = 0x8000,
   // These are no longer used
   EXCEPTION_STOP_FIRST_CHANCE_USE_PARENT      = 0x0004,
   EXCEPTION_STOP_SECOND_CHANCE_USE_PARENT     = 0x0008,
   EXCEPTION_STOP_USER_FIRST_CHANCE_USE_PARENT = 0x0040,
   EXCEPTION_STOP_USER_UNCAUGHT_USE_PARENT     = 0x0080,
};
Members
EXCEPTION_NONE
Do not stop at the exception.EXCEPTION_STOP_FIRST_CHANCE
Stop at first firing of exception. When describing an exception event, this flag indicates that the exception event is a first-chance exception event.EXCEPTION_STOP_SECOND_CHANCE
Stop at second firing of exception. When describing an exception event, indicates that the exception event is a second-chance exception event.EXCEPTION_STOP_USER_FIRST_CHANCE
Stop at first firing of a user mode exception. When describing an exception event, indicates that the exception event is a first-chance user exception event.EXCEPTION_STOP_USER_UNCAUGHT
Stop when a user mode exception is not caught. When describing an exception event, indicates that the exception event is an uncaught user mode exception event.EXCEPTION_STOP_ALL
Stop on any exception. Not used when describing an exception event.EXCEPTION_CANNOT_BE_CONTINUED
When describing an exception event, indicates that the exception cannot be continued from.EXCEPTION_CODE_SUPPORTED
Indicates that the exception has code supporting it. Used in displaying an exceptionEXCEPTION_CODE_DISPLAY_IN_HEX
Indicates that the exception code should be displayed in hexadecimal. Used in displaying an exception.EXCEPTION_JUST_MY_CODE_SUPPORTED
Indicates that the exception code supports JustMyCode. Used in displaying an exception.EXCEPTION_MANAGED_DEBUG_ASSISTANT
Indicates that the managed code debugger should handle exceptions. If not set, the default debugger handles the exceptions. This is passed to the IDebugEngine3::SetAllExceptions method and not used in the EXCEPTION_INFO structure.EXCEPTION_STOP_FIRST_CHANCE_USE_PARENT
OBSOLETE, DO NOT USE.EXCEPTION_STOP_SECOND_CHANCE_USE_PARENT
OBSOLETE, DO NOT USE.EXCEPTION_STOP_USER_FIRST_CHANCE_USE_PARENT
OBSOLETE, DO NOT USE.EXCEPTION_STOP_USER_SECOND_CHANCE_USE_PARENT
OBSOLETE, DO NOT USE.
Remarks
Used as the dwState member of the EXCEPTION_INFO structure to indicate the state of the exception and what can be done about it.
These values are also passed to the IDebugEngine3::SetAllExceptions method to set the state of all exceptions.
These flags may be combined with a bitwise OR.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll