更新:2007 年 11 月
通过使用不与窗体相关联的 Graphics 对象创建后台图像,可以减少绘制大图像时的闪烁。然后使用窗体的 Graphics 对象在屏幕上绘制图像。
示例
此示例重写 OnPaint 方法,以使用从一个大的后台位图派生的 Graphics 对象来创建该位图。然后使用从 PaintEventArgs 的 Graphics 属性返回的 Graphics 对象向屏幕上绘制该位图。
在窗体加载后,可能需要几分钟时间来显示图像。
Protected Overrides Sub OnPaint(e As PaintEventArgs)
    Dim bmp As Bitmap
    Dim gOff As Graphics
    ' Create a bitmap the size of the form.
    bmp = New Bitmap(ClientRectangle.Width, ClientRectangle.Height)
    Dim BlueBrush As New SolidBrush(Color.Blue)
    Dim WhitePen As New Pen(Color.White, 3)
    ' Create a Graphics object that is not on the form.
    gOff = Graphics.FromImage(bmp)
    gOff.FillRectangle(new SolidBrush(color.red), 0, 0, _
        bmp.Width, bmp.Height)
    ' Draw a complex bitmap of 1000 random rectangles. It will take a few
    ' seconds to draw.
    Dim z As Integer
    For z = 1 To 1000
        ' Generate a random number with
        ' seeds from the system clock.
        Thread.Sleep(1)
        Dim rx As New Random()
        Thread.Sleep(1)
        Dim ry As New Random()
        ' Create rectangles in the inner area of the form.
        Dim rect As New Rectangle(rx.Next(10,200), ry.Next(10,200), 10, 10)
        gOff.DrawRectangle(WhitePen, rect)
        gOff.FillRectangle(BlueBrush, rect)
    Next z
    ' Use the Graphics object from 
    ' PaintEventArgs to draw the bitmap onto the screen.
    e.Graphics.DrawImage(bmp, 0, 0, ClientRectangle, GraphicsUnit.Pixel)
    gOff.Dispose()
End Sub
protected override void OnPaint(PaintEventArgs e)
{
    Bitmap bmp;
    Graphics gOff;
    // Create a bitmap the size of the form.
    bmp = new Bitmap(ClientRectangle.Width, ClientRectangle.Height);
    SolidBrush BlueBrush = new SolidBrush(Color.Blue);
    Pen WhitePen = new Pen(Color.White,3);
    // Create a Graphics object that is not on the form.
    gOff = Graphics.FromImage(bmp);
    gOff.FillRectangle(new SolidBrush(Color.Red), 0, 0, 
        bmp.Width, bmp.Height);
    // Draw a complex bitmap of 1000 random rectangles. It will take a few
    // seconds to draw.
    for (int z = 1; z <= 1000; z++)
    {
        // Generate a random number with
        // seeds from the system clock.
        Thread.Sleep(1);
        Random rx = new Random();
        Thread.Sleep(1);
        Random ry = new Random();
        // Create rectangles in the inner area of the form.
        Rectangle rect = new Rectangle(rx.Next(10,200), ry.Next(10,200),
            10, 10);
        gOff.DrawRectangle(WhitePen, rect);
        gOff.FillRectangle(BlueBrush, rect);
    }
    // Use the Graphics object from 
    // PaintEventArgs to draw the bitmap onto the screen.
    e.Graphics.DrawImage(bmp, 0, 0, ClientRectangle, GraphicsUnit.Pixel);
    gOff.Dispose();
}
编译代码
此示例需要引用下面的命名空间:
可靠编程
注意,应释放为进行后台绘制而创建的 Graphics 对象。由 PaintEventArgs 对象的 Graphics 属性返回的 Graphics 对象将由垃圾回收器销毁,不需要显式释放。