Each rebar band can contain, among other things, an image from an associated image list. The following procedure details the necessary steps for displaying an image in a rebar band.
To display images in a rebar band
- Attach an image list to your rebar control object by making a call to SetImageList, passing a pointer to an existing image list. 
- Modify the REBARBANDINFO structure to assign an image to a rebar band: - Set the fMask member to RBBIM_IMAGE, using the bitwise OR operator to include additional flags as necessary. 
- Set the iImage member to the image list index of the image to be displayed. 
 
- Initialize any remaining data members, such as the size, text, and handle of the contained child window, with the necessary information. 
- Insert the new band (with the image) with a call to CReBarCtrl::InsertBand, passing the REBARBANDINFO structure. 
The following example assumes that an existing image list object with two images was attached to the rebar control object (m_wndReBar). A new rebar band (defined by rbi), containing the first image, is added with a call to InsertBand:
REBARBANDINFO rbi = {0};
rbi.cbSize = sizeof(REBARBANDINFO);
rbi.fMask = RBBIM_BACKGROUND | RBBIM_CHILD | RBBIM_IMAGE | 
   RBBIM_CHILDSIZE | RBBIM_STYLE | RBBIM_TEXT;
rbi.fStyle = RBBS_GRIPPERALWAYS;
rbi.cxMinChild = 200;
rbi.cyMinChild = 50;
rbi.lpText = _T("Band #2");
rbi.cch = 7;
rbi.cx = 300;
rbi.hbmBack = (HBITMAP)m_RebarBitmap;
rbi.iImage = 0;
rbi.hwndChild = (HWND)m_Toolbar2;
m_Rebar.GetReBarCtrl().InsertBand(1, &rbi);