更新:2007 年 11 月
缩放变换是指用一个数字与这四个颜色分量中的一个或多个相乘。下表给出表示缩放的颜色矩阵项。
| 要缩放的分量 | 矩阵项 | 
|---|---|
| 红色 | [0][0] | 
| 绿色 | [1][1] | 
| 蓝色 | [2][2] | 
| Alpha | [3][3] | 
缩放一种颜色
下面的示例从文件 ColorBars2.bmp 构造一个 Image 对象。然后,该代码将图像中每个像素的蓝色分量乘以 2。原来的图像绘制在变换后的图像旁边。
Dim image As New Bitmap("ColorBars2.bmp")
Dim imageAttributes As New ImageAttributes()
Dim width As Integer = image.Width
Dim height As Integer = image.Height
Dim colorMatrixElements As Single()() = { _
   New Single() {1, 0, 0, 0, 0}, _
   New Single() {0, 1, 0, 0, 0}, _
   New Single() {0, 0, 2, 0, 0}, _
   New Single() {0, 0, 0, 1, 0}, _
   New Single() {0, 0, 0, 0, 1}}
Dim colorMatrix As New ColorMatrix(colorMatrixElements)
imageAttributes.SetColorMatrix( _
   colorMatrix, _
   ColorMatrixFlag.Default, _
   ColorAdjustType.Bitmap)
e.Graphics.DrawImage(image, 10, 10, width, height)
' Pass in the destination rectangle (2nd argument), the upper-left corner 
' (3rd and 4th arguments), width (5th argument),  and height (6th 
' argument) of the source rectangle.
e.Graphics.DrawImage( _
   image, _
   New Rectangle(150, 10, width, height), _
   0, 0, _
   width, _
   height, _
   GraphicsUnit.Pixel, _
   imageAttributes)
Image image = new Bitmap("ColorBars2.bmp");
ImageAttributes imageAttributes = new ImageAttributes();
int width = image.Width;
int height = image.Height;
float[][] colorMatrixElements = { 
   new float[] {1,  0,  0,  0, 0},
   new float[] {0,  1,  0,  0, 0},
   new float[] {0,  0,  2,  0, 0},
   new float[] {0,  0,  0,  1, 0},
   new float[] {0, 0, 0, 0, 1}};
ColorMatrix colorMatrix = new ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(
   colorMatrix,
   ColorMatrixFlag.Default,
   ColorAdjustType.Bitmap);
e.Graphics.DrawImage(image, 10, 10, width, height);
e.Graphics.DrawImage(
   image,
   new Rectangle(150, 10, width, height),  // destination rectangle 
   0, 0,        // upper-left corner of source rectangle 
   width,       // width of source rectangle
   height,      // height of source rectangle
   GraphicsUnit.Pixel,
   imageAttributes);
下面的插图在左侧显示原来的图像,在右侧显示缩放后的图像。
.png)
下表列出在进行蓝色缩放前后,四栏的颜色矢量。请注意,第四个颜色栏中的蓝色分量从 0.8 变到 0.6。这是因为 GDI+ 只保留结果的小数部分。例如,(2)(0.8) = 1.6,1.6 的小数部分是 0.6。只保留小数部分可确保结果总是在 [0, 1] 之间。
| 原始图像 | 缩放后 | 
|---|---|
| (0.4, 0.4, 0.4, 1) | (0.4, 0.4, 0.8, 1) | 
| (0.4, 0.2, 0.2, 1) | (0.4, 0.2, 0.4, 1) | 
| (0.2, 0.4, 0.2, 1) | (0.2, 0.4, 0.4, 1) | 
| (0.4, 0.4, 0.8, 1) | (0.4, 0.4, 0.6, 1) | 
缩放多种颜色
下面的示例从文件 ColorBars2.bmp 构造一个 Image 对象。然后,该代码缩放图像中每个像素的红色、绿色和蓝色分量。红色分量缩小了 25%,绿色分量缩小了 35%,蓝色分量缩小了 50%。
Dim image As New Bitmap("ColorBars.bmp")
Dim imageAttributes As New ImageAttributes()
Dim width As Integer = image.Width
Dim height As Integer = image.Height
Dim colorMatrixElements As Single()() = { _
   New Single() {0.75F, 0, 0, 0, 0}, _
   New Single() {0, 0.65F, 0, 0, 0}, _
   New Single() {0, 0, 0.5F, 0, 0}, _
   New Single() {0, 0, 0, 1, 0}, _
   New Single() {0, 0, 0, 0, 1}}
Dim colorMatrix As New ColorMatrix(colorMatrixElements)
imageAttributes.SetColorMatrix( _
   colorMatrix, _
   ColorMatrixFlag.Default, _
   ColorAdjustType.Bitmap)
e.Graphics.DrawImage(image, 10, 10, width, height)
' Pass in the destination rectangle, and the upper-left corner, width, 
' and height of the source rectangle as in the previous example.
e.Graphics.DrawImage( _
   image, _
   New Rectangle(150, 10, width, height), _
   0, 0, _
   width, _
   height, _
   GraphicsUnit.Pixel, _
   imageAttributes)
Image image = new Bitmap("ColorBars.bmp");
ImageAttributes imageAttributes = new ImageAttributes();
int width = image.Width;
int height = image.Height;
float[][] colorMatrixElements = { 
   new float[] {.75F,  0,  0,  0, 0},
   new float[] {0,  .65F,  0,  0, 0},
   new float[] {0,  0,  .5F,  0, 0},
   new float[] {0,  0,  0,  1F, 0},
   new float[] {0, 0, 0, 0, 1F}};
ColorMatrix colorMatrix = new ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(
   colorMatrix,
   ColorMatrixFlag.Default,
   ColorAdjustType.Bitmap);
e.Graphics.DrawImage(image, 10, 10, width, height);
e.Graphics.DrawImage(
   image,
   new Rectangle(150, 10, width, height),  // destination rectangle 
   0, 0,        // upper-left corner of source rectangle 
   width,       // width of source rectangle
   height,      // height of source rectangle
   GraphicsUnit.Pixel,
   imageAttributes);
下面的插图在左侧显示原来的图像,在右侧显示缩放后的图像。
.png)
下表列出在缩放红色、绿色和蓝色前后,四栏的颜色矢量。
| 原始图像 | 缩放后 | 
|---|---|
| (0.6, 0.6, 0.6, 1) | (0.45, 0.39, 0.3, 1) | 
| (0, 1, 1, 1) | (0, 0.65, 0.5, 1) | 
| (1, 1, 0, 1) | (0.75, 0.65, 0, 1) | 
| (1, 0, 1, 1) | (0.75, 0, 0.5, 1) |