PermissionSet 类 
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
注意
Code Access Security is not supported or honored by the runtime.
表示可以包含许多不同类型的权限的集合。
public ref class PermissionSet : System::Collections::ICollection, System::Runtime::Serialization::IDeserializationCallback, System::Security::ISecurityEncodable, System::Security::IStackWalk[System.Obsolete("Code Access Security is not supported or honored by the runtime.", DiagnosticId="SYSLIB0003", UrlFormat="https://aka.ms/dotnet-warnings/{0}")]
public class PermissionSet : System.Collections.ICollection, System.Runtime.Serialization.IDeserializationCallback, System.Security.ISecurityEncodable, System.Security.IStackWalkpublic class PermissionSet : System.Collections.ICollection, System.Runtime.Serialization.IDeserializationCallback, System.Security.ISecurityEncodable, System.Security.IStackWalk[System.Serializable]
public class PermissionSet : System.Collections.ICollection, System.Runtime.Serialization.IDeserializationCallback, System.Security.ISecurityEncodable, System.Security.IStackWalk[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class PermissionSet : System.Collections.ICollection, System.Runtime.Serialization.IDeserializationCallback, System.Security.ISecurityEncodable, System.Security.IStackWalk[<System.Obsolete("Code Access Security is not supported or honored by the runtime.", DiagnosticId="SYSLIB0003", UrlFormat="https://aka.ms/dotnet-warnings/{0}")>]
type PermissionSet = class
    interface ICollection
    interface IEnumerable
    interface IDeserializationCallback
    interface ISecurityEncodable
    interface IStackWalktype PermissionSet = class
    interface ICollection
    interface IEnumerable
    interface IDeserializationCallback
    interface ISecurityEncodable
    interface IStackWalk[<System.Serializable>]
type PermissionSet = class
    interface ISecurityEncodable
    interface ICollection
    interface IEnumerable
    interface IStackWalk
    interface IDeserializationCallback[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type PermissionSet = class
    interface ISecurityEncodable
    interface ICollection
    interface IEnumerable
    interface IStackWalk
    interface IDeserializationCallbackPublic Class PermissionSet
Implements ICollection, IDeserializationCallback, ISecurityEncodable, IStackWalk- 继承
- 
				PermissionSet
- 派生
- 属性
- 实现
示例
下面的代码示例演示如何使用 PermissionSet 类和 成员。
// This sample demonstrates the use of the PermissionSet class.
using namespace System;
using namespace System::Reflection;
using namespace System::Security::Permissions;
using namespace System::Security;
using namespace System::IO;
using namespace System::Collections;
void PermissionSetDemo()
{
   Console::WriteLine( "Executing PermissionSetDemo" );
   try
   {
      // Open a new PermissionSet.
      PermissionSet^ ps1 = gcnew PermissionSet( PermissionState::None );
      Console::WriteLine( "Adding permission to open a file from a file dialog box." );
      // Add a permission to the permission set.
      ps1->AddPermission( gcnew FileDialogPermission( FileDialogPermissionAccess::Open ) );
      Console::WriteLine( "Demanding permission to open a file." );
      ps1->Demand();
      Console::WriteLine( "Demand succeeded." );
      Console::WriteLine( "Adding permission to save a file from a file dialog box." );
      ps1->AddPermission( gcnew FileDialogPermission( FileDialogPermissionAccess::Save ) );
      Console::WriteLine( "Demanding permission to open and save a file." );
      ps1->Demand();
      Console::WriteLine( "Demand succeeded." );
      Console::WriteLine( "Adding permission to read environment variable USERNAME." );
      ps1->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Read,"USERNAME" ) );
      ps1->Demand();
      Console::WriteLine( "Demand succeeded." );
      Console::WriteLine( "Adding permission to read environment variable COMPUTERNAME." );
      ps1->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Read,"COMPUTERNAME" ) );
      // Demand all the permissions in the set.
      Console::WriteLine( "Demand all permissions." );
      ps1->Demand();
      Console::WriteLine( "Demand succeeded." );
      // Display the number of permissions in the set.
      Console::WriteLine( "Number of permissions = {0}", ps1->Count );
      // Display the value of the IsSynchronized property.
      Console::WriteLine( "IsSynchronized property = {0}", ps1->IsSynchronized );
      // Display the value of the IsReadOnly property.
      Console::WriteLine( "IsReadOnly property = {0}", ps1->IsReadOnly );
      // Display the value of the SyncRoot property.
      Console::WriteLine( "SyncRoot property = {0}", ps1->SyncRoot );
      // Display the result of a call to the ContainsNonCodeAccessPermissions method.
      // Gets a value indicating whether the PermissionSet contains permissions
      // that are not derived from CodeAccessPermission.
      // Returns true if the PermissionSet contains permissions that are not
      // derived from CodeAccessPermission; otherwise, false.
      Console::WriteLine( "ContainsNonCodeAccessPermissions method returned {0}", ps1->ContainsNonCodeAccessPermissions() );
      Console::WriteLine( "Value of the permission set ToString = \n{0}", ps1->ToString() );
      PermissionSet^ ps2 = gcnew PermissionSet( PermissionState::None );
      // Create a second permission set and compare it to the first permission set.
      ps2->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Read,"USERNAME" ) );
      ps2->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Write,"COMPUTERNAME" ) );
      IEnumerator^ list =  ps1->GetEnumerator();
      Console::WriteLine("Permissions in first permission set:");
            while (list->MoveNext())
                Console::WriteLine(list->Current->ToString());
      Console::WriteLine( "Second permission IsSubsetOf first permission = {0}", ps2->IsSubsetOf( ps1 ) );
      // Display the intersection of two permission sets.
      PermissionSet^ ps3 = ps2->Intersect( ps1 );
      Console::WriteLine( "The intersection of the first permission set and the second permission set = {0}", ps3 );
      // Create a new permission set.
      PermissionSet^ ps4 = gcnew PermissionSet( PermissionState::None );
      ps4->AddPermission( gcnew FileIOPermission( FileIOPermissionAccess::Read,"C:\\Temp\\Testfile.txt" ) );
      ps4->AddPermission( gcnew FileIOPermission( static_cast<FileIOPermissionAccess>(FileIOPermissionAccess::Read | FileIOPermissionAccess::Write | FileIOPermissionAccess::Append),"C:\\Temp\\Testfile.txt" ) );
      // Display the union of two permission sets.
      PermissionSet^ ps5 = ps3->Union( ps4 );
      Console::WriteLine( "The union of permission set 3 and permission set 4 = {0}", ps5 );
      // Remove FileIOPermission from the permission set.
      ps5->RemovePermission( FileIOPermission::typeid );
      Console::WriteLine( "The last permission set after removing FileIOPermission = {0}", ps5 );
      // Change the permission set using SetPermission.
      ps5->SetPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::AllAccess,"USERNAME" ) );
      Console::WriteLine( "Permission set after SetPermission = {0}", ps5 );
      // Display result of ToXml and FromXml operations.
      PermissionSet^ ps6 = gcnew PermissionSet( PermissionState::None );
      ps6->FromXml( ps5->ToXml() );
      Console::WriteLine( "Result of ToFromXml = {0}\n", ps6 );
      // Display results of PermissionSet::GetEnumerator.
      IEnumerator^ psEnumerator = ps1->GetEnumerator();
      while ( psEnumerator->MoveNext() )
      {
         Console::WriteLine( psEnumerator->Current );
      }
      // Check for an unrestricted permission set.
      PermissionSet^ ps7 = gcnew PermissionSet( PermissionState::Unrestricted );
      Console::WriteLine( "Permission set is unrestricted = {0}", ps7->IsUnrestricted() );
      // Create and display a copy of a permission set.
      ps7 = ps5->Copy();
      Console::WriteLine( "Result of copy = {0}", ps7 );
   }
   catch ( Exception^ e ) 
   {
      Console::WriteLine( e->Message );
   }
}
int main()
{
   PermissionSetDemo();
}
// This sample demonstrates the use of the PermissionSet class.
using System;
using System.Reflection;
using System.Security.Permissions;
using System.Security;
using System.IO;
using System.Collections;
class MyClass
{
    public static void PermissionSetDemo()
    {
        Console.WriteLine("Executing PermissionSetDemo");
        try
        {
            // Open a new PermissionSet.
            PermissionSet ps1 = new PermissionSet(PermissionState.None);
            Console.WriteLine("Adding permission to open a file from a file dialog box.");
            // Add a permission to the permission set.
            ps1.AddPermission(
                new FileDialogPermission(FileDialogPermissionAccess.Open));
            Console.WriteLine("Demanding permission to open a file.");
            ps1.Demand();
            Console.WriteLine("Demand succeeded.");
            Console.WriteLine("Adding permission to save a file from a file dialog box.");
            ps1.AddPermission(
                new FileDialogPermission(FileDialogPermissionAccess.Save));
            Console.WriteLine("Demanding permission to open and save a file.");
            ps1.Demand();
            Console.WriteLine("Demand succeeded.");
            Console.WriteLine("Adding permission to read environment variable USERNAME.");
            ps1.AddPermission(
                new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"));
            ps1.Demand();
            Console.WriteLine("Demand succeeded.");
            Console.WriteLine("Adding permission to read environment variable COMPUTERNAME.");
            ps1.AddPermission(
                new EnvironmentPermission(EnvironmentPermissionAccess.Read, "COMPUTERNAME"));
            // Demand all the permissions in the set.
            Console.WriteLine("Demand all permissions.");
            ps1.Demand();
            Console.WriteLine("Demand succeeded.");
            // Display the number of permissions in the set.
            Console.WriteLine("Number of permissions = " + ps1.Count);
            // Display the value of the IsSynchronized property.
            Console.WriteLine("IsSynchronized property = " + ps1.IsSynchronized);
            // Display the value of the IsReadOnly property.
            Console.WriteLine("IsReadOnly property = " + ps1.IsReadOnly);
            // Display the value of the SyncRoot property.
            Console.WriteLine("SyncRoot property = " + ps1.SyncRoot);
            // Display the result of a call to the ContainsNonCodeAccessPermissions method.
            // Gets a value indicating whether the PermissionSet contains permissions
            // that are not derived from CodeAccessPermission.
            // Returns true if the PermissionSet contains permissions that are not
            // derived from CodeAccessPermission; otherwise, false.
            Console.WriteLine("ContainsNonCodeAccessPermissions method returned " +
                ps1.ContainsNonCodeAccessPermissions());
            Console.WriteLine("Value of the permission set ToString = \n" + ps1.ToString());
            PermissionSet ps2 = new PermissionSet(PermissionState.None);
            // Create a second permission set and compare it to the first permission set.
            ps2.AddPermission(
                new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"));
            ps2.AddPermission(
                new EnvironmentPermission(EnvironmentPermissionAccess.Write, "COMPUTERNAME"));
            IEnumerator list =  ps1.GetEnumerator();
            Console.WriteLine("Permissions in first permission set:");
            while (list.MoveNext())
                Console.WriteLine(list.Current.ToString());
            Console.WriteLine("Second permission IsSubsetOf first permission = " + ps2.IsSubsetOf(ps1));
            // Display the intersection of two permission sets.
            PermissionSet ps3 = ps2.Intersect(ps1);
            Console.WriteLine("The intersection of the first permission set and "
                + "the second permission set = " + ps3.ToString());
            // Create a new permission set.
            PermissionSet ps4 = new PermissionSet(PermissionState.None);
            ps4.AddPermission(
                new FileIOPermission(FileIOPermissionAccess.Read,
                "C:\\Temp\\Testfile.txt"));
            ps4.AddPermission(
                new FileIOPermission(FileIOPermissionAccess.Read |
                FileIOPermissionAccess.Write | FileIOPermissionAccess.Append,
                "C:\\Temp\\Testfile.txt"));
            // Display the union of two permission sets.
            PermissionSet ps5 = ps3.Union(ps4);
            Console.WriteLine("The union of permission set 3 and permission set 4 = "
                + ps5.ToString());
            // Remove FileIOPermission from the permission set.
            ps5.RemovePermission(typeof(FileIOPermission));
            Console.WriteLine("The last permission set after removing FileIOPermission = "
                + ps5.ToString());
            // Change the permission set using SetPermission.
            ps5.SetPermission(new EnvironmentPermission(EnvironmentPermissionAccess.AllAccess, "USERNAME"));
            Console.WriteLine("Permission set after SetPermission = " + ps5.ToString());
            // Display result of ToXml and FromXml operations.
            PermissionSet ps6 = new PermissionSet(PermissionState.None);
            ps6.FromXml(ps5.ToXml());
            Console.WriteLine("Result of ToFromXml = " + ps6.ToString() + "\n");
            // Display results of PermissionSet.GetEnumerator.
            IEnumerator psEnumerator = ps1.GetEnumerator();
            while (psEnumerator.MoveNext())
            {
                Console.WriteLine(psEnumerator.Current);
            }
            // Check for an unrestricted permission set.
            PermissionSet ps7 = new PermissionSet(PermissionState.Unrestricted);
            Console.WriteLine("Permission set is unrestricted = " + ps7.IsUnrestricted());
            // Create and display a copy of a permission set.
            ps7 = ps5.Copy();
            Console.WriteLine("Result of copy = " + ps7.ToString());
        }
        catch (Exception e)
        {
            Console.WriteLine(e.Message.ToString());
        }
    }
    static void Main(string[] args)
    {
        PermissionSetDemo();
    }
}
' This sample demonstrates the use of the PermissionSet class.
Imports System.Reflection
Imports System.Security.Permissions
Imports System.Security
Imports System.IO
Imports System.Collections
Class [MyClass]
    Public Shared Sub PermissionSetDemo()
        Console.WriteLine("Executing PermissionSetDemo")
        Try
            ' Open a new PermissionSet.
            Dim ps1 As New PermissionSet(PermissionState.None)
            Console.WriteLine("Adding permission to open a file from a file dialog box.")
            ' Add a permission to the permission set.
            ps1.AddPermission(New FileDialogPermission(FileDialogPermissionAccess.Open))
            Console.WriteLine("Demanding permission to open a file.")
            ps1.Demand()
            Console.WriteLine("Demand succeeded.")
            Console.WriteLine("Adding permission to save a file from a file dialog box.")
            ps1.AddPermission(New FileDialogPermission(FileDialogPermissionAccess.Save))
            Console.WriteLine("Demanding permission to open and save a file.")
            ps1.Demand()
            Console.WriteLine("Demand succeeded.")
            Console.WriteLine("Adding permission to read environment variable USERNAME.")
            ps1.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"))
            ps1.Demand()
            Console.WriteLine("Demand succeeded.")
            Console.WriteLine("Adding permission to read environment variable COMPUTERNAME.")
            ps1.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Read, "COMPUTERNAME"))
            ' Demand all the permissions in the set.
            Console.WriteLine("Demand all permissions.")
            ps1.Demand()
            Console.WriteLine("Demand succeeded.")
            ' Display the number of permissions in the set.
            Console.WriteLine("Number of permissions = " & ps1.Count)
            ' Display the value of the IsSynchronized property.
            Console.WriteLine("IsSynchronized property = " & ps1.IsSynchronized)
            ' Display the value of the IsReadOnly property.
            Console.WriteLine("IsReadOnly property = " & ps1.IsReadOnly)
            ' Display the value of the SyncRoot property.
            Console.WriteLine("SyncRoot property = " & CType(ps1.SyncRoot, PermissionSet).ToString())
            ' Display the result of a call to the ContainsNonCodeAccessPermissions method.
            ' Gets a value indicating whether the PermissionSet contains permissions 
            ' that are not derived from CodeAccessPermission.
            ' Returns true if the PermissionSet contains permissions that are not 
            ' derived from CodeAccessPermission; otherwise, false.
            Console.WriteLine("ContainsNonCodeAccessPermissions method returned " & ps1.ContainsNonCodeAccessPermissions())
            Console.WriteLine("Value of the permission set ToString = " & ControlChars.Lf & ps1.ToString())
            Dim ps2 As New PermissionSet(PermissionState.None)
            ' Create a second permission set and compare it to the first permission set.
            ps2.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"))
            ps2.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Write, "COMPUTERNAME"))
            Console.WriteLine("Permissions in first permission set:")
            Dim list As IEnumerator = ps1.GetEnumerator()
            While list.MoveNext()
                Console.WriteLine(list.Current.ToString())
            End While
            Console.WriteLine("Second permission IsSubsetOf first permission = " & ps2.IsSubsetOf(ps1))
            ' Display the intersection of two permission sets.
            Dim ps3 As PermissionSet = ps2.Intersect(ps1)
            Console.WriteLine("The intersection of the first permission set and " & "the second permission set = " & ps3.ToString())
            ' Create a new permission set.
            Dim ps4 As New PermissionSet(PermissionState.None)
            ps4.AddPermission(New FileIOPermission(FileIOPermissionAccess.Read, "C:\Temp\Testfile.txt"))
            ps4.AddPermission(New FileIOPermission(FileIOPermissionAccess.Read Or FileIOPermissionAccess.Write Or FileIOPermissionAccess.Append, "C:\Temp\Testfile.txt"))
            ' Display the union of two permission sets.
            Dim ps5 As PermissionSet = ps3.Union(ps4)
            Console.WriteLine("The union of permission set 3 and permission set 4 = " & ps5.ToString())
            ' Remove FileIOPermission from the permission set.
            ps5.RemovePermission(GetType(FileIOPermission))
            Console.WriteLine("The last permission set after removing FileIOPermission = " & ps5.ToString())
            ' Change the permission set using SetPermission.
            ps5.SetPermission(New EnvironmentPermission(EnvironmentPermissionAccess.AllAccess, "USERNAME"))
            Console.WriteLine("Permission set after SetPermission = " & ps5.ToString())
            ' Display result of ToXml and FromXml operations.
            Dim ps6 As New PermissionSet(PermissionState.None)
            ps6.FromXml(ps5.ToXml())
            Console.WriteLine("Result of ToFromXml = " & ps6.ToString() & ControlChars.Lf)
            ' Display results of PermissionSet.GetEnumerator.
            Dim psEnumerator As IEnumerator = ps1.GetEnumerator()
            While psEnumerator.MoveNext()
                Console.WriteLine(psEnumerator.Current)
            End While
            ' Check for an unrestricted permission set.
            Dim ps7 As New PermissionSet(PermissionState.Unrestricted)
            Console.WriteLine("Permission set is unrestricted = " & ps7.IsUnrestricted())
            ' Create and display a copy of a permission set.
            ps7 = ps5.Copy()
            Console.WriteLine("Result of copy = " & ps7.ToString())
        Catch e As Exception
            Console.WriteLine(e.Message.ToString())
        End Try
    End Sub
    Overloads Shared Sub Main(ByVal args() As String)
        PermissionSetDemo()
    End Sub
End Class
注解
注意
代码访问安全性 (CAS) 已在所有版本的 .NET Framework 和 .NET 中弃用。 如果使用与 CAS 相关的 API,最新版本的 .NET 不会遵循 CAS 注释,并会生成错误。 开发人员应寻求用于完成安全任务的替代方法。
可以使用 PermissionSet 作为一个组对多个不同权限执行操作。
构造函数
| PermissionSet(PermissionSet) | 
				已过时.
			 使用从  | 
| PermissionSet(PermissionState) | 
				已过时.
			 使用指定的 PermissionSet 初始化 PermissionState 类的新实例。 | 
属性
| Count | 
				已过时.
			 获取权限集中包含的权限对象的数目。 | 
| IsReadOnly | 
				已过时.
			 获取一个值,该值指示集合是否为只读。 | 
| IsSynchronized | 
				已过时.
			 获取一个值,该值表示是否保证此集合是线程安全的。 | 
| SyncRoot | 
				已过时.
			 获取当前集合的根对象。 | 
方法
显式接口实现
| IDeserializationCallback.OnDeserialization(Object) | 
				已过时.
			 在整个对象图形已经反序列化时运行。 | 
扩展方法
| Cast<TResult>(IEnumerable) | 
				已过时.
			 将 IEnumerable 的元素强制转换为指定的类型。 | 
| OfType<TResult>(IEnumerable) | 
				已过时.
			 根据指定类型筛选 IEnumerable 的元素。 | 
| AsParallel(IEnumerable) | 
				已过时.
			 启用查询的并行化。 | 
| AsQueryable(IEnumerable) | 
				已过时.
			 将 IEnumerable 转换为 IQueryable。 |