Sve2.AddSaturate Method

Definition

Overloads

AddSaturate(Vector<Int64>, Vector<Int64>)

svint64_t svqadd[_s64]_m(svbool_t pg, svint64_t op1, svint64_t op2) svint64_t svqadd[_s64]_x(svbool_t pg, svint64_t op1, svint64_t op2) svint64_t svqadd[_s64]_z(svbool_t pg, svint64_t op1, svint64_t op2) SQADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D SQADD Ztied2.D, Pg/M, Ztied2.D, Zop1.D SQADD Zresult.D, Zop1.D, Zop2.D

AddSaturate(Vector<Byte>, Vector<Byte>)

svuint8_t svqadd[_u8]_m(svbool_t pg, svuint8_t op1, svuint8_t op2) svuint8_t svqadd[_u8]_x(svbool_t pg, svuint8_t op1, svuint8_t op2) svuint8_t svqadd[_u8]_z(svbool_t pg, svuint8_t op1, svuint8_t op2) UQADD Ztied1.B, Pg/M, Ztied1.B, Zop2.B UQADD Ztied2.B, Pg/M, Ztied2.B, Zop1.B UQADD Zresult.B, Zop1.B, Zop2.B

AddSaturate(Vector<Int16>, Vector<Int16>)

svint16_t svqadd[_s16]_m(svbool_t pg, svint16_t op1, svint16_t op2) svint16_t svqadd[_s16]_x(svbool_t pg, svint16_t op1, svint16_t op2) svint16_t svqadd[_s16]_z(svbool_t pg, svint16_t op1, svint16_t op2) SQADD Ztied1.H, Pg/M, Ztied1.H, Zop2.H SQADD Ztied2.H, Pg/M, Ztied2.H, Zop1.H SQADD Zresult.H, Zop1.H, Zop2.H

AddSaturate(Vector<Int32>, Vector<Int32>)

svint32_t svqadd[_s32]_m(svbool_t pg, svint32_t op1, svint32_t op2) svint32_t svqadd[_s32]_x(svbool_t pg, svint32_t op1, svint32_t op2) svint32_t svqadd[_s32]_z(svbool_t pg, svint32_t op1, svint32_t op2) SQADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S SQADD Ztied2.S, Pg/M, Ztied2.S, Zop1.S SQADD Zresult.S, Zop1.S, Zop2.S

AddSaturate(Vector<SByte>, Vector<SByte>)

svint8_t svqadd[_s8]_m(svbool_t pg, svint8_t op1, svint8_t op2) svint8_t svqadd[_s8]_x(svbool_t pg, svint8_t op1, svint8_t op2) svint8_t svqadd[_s8]_z(svbool_t pg, svint8_t op1, svint8_t op2) SQADD Ztied1.B, Pg/M, Ztied1.B, Zop2.B SQADD Ztied2.B, Pg/M, Ztied2.B, Zop1.B SQADD Zresult.B, Zop1.B, Zop2.B

AddSaturate(Vector<UInt16>, Vector<UInt16>)

svuint16_t svqadd[_u16]_m(svbool_t pg, svuint16_t op1, svuint16_t op2) svuint16_t svqadd[_u16]_x(svbool_t pg, svuint16_t op1, svuint16_t op2) svuint16_t svqadd[_u16]_z(svbool_t pg, svuint16_t op1, svuint16_t op2) UQADD Ztied1.H, Pg/M, Ztied1.H, Zop2.H UQADD Ztied2.H, Pg/M, Ztied2.H, Zop1.H UQADD Zresult.H, Zop1.H, Zop2.H

AddSaturate(Vector<UInt32>, Vector<UInt32>)

svuint32_t svqadd[_u32]_m(svbool_t pg, svuint32_t op1, svuint32_t op2) svuint32_t svqadd[_u32]_x(svbool_t pg, svuint32_t op1, svuint32_t op2) svuint32_t svqadd[_u32]_z(svbool_t pg, svuint32_t op1, svuint32_t op2) UQADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S UQADD Ztied2.S, Pg/M, Ztied2.S, Zop1.S UQADD Zresult.S, Zop1.S, Zop2.S

AddSaturate(Vector<UInt64>, Vector<UInt64>)

svuint64_t svqadd[_u64]_m(svbool_t pg, svuint64_t op1, svuint64_t op2) svuint64_t svqadd[_u64]_x(svbool_t pg, svuint64_t op1, svuint64_t op2) svuint64_t svqadd[_u64]_z(svbool_t pg, svuint64_t op1, svuint64_t op2) UQADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D UQADD Ztied2.D, Pg/M, Ztied2.D, Zop1.D UQADD Zresult.D, Zop1.D, Zop2.D

AddSaturate(Vector<Int64>, Vector<Int64>)

svint64_t svqadd[_s64]_m(svbool_t pg, svint64_t op1, svint64_t op2) svint64_t svqadd[_s64]_x(svbool_t pg, svint64_t op1, svint64_t op2) svint64_t svqadd[_s64]_z(svbool_t pg, svint64_t op1, svint64_t op2) SQADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D SQADD Ztied2.D, Pg/M, Ztied2.D, Zop1.D SQADD Zresult.D, Zop1.D, Zop2.D

public:
 static System::Numerics::Vector<long> AddSaturate(System::Numerics::Vector<long> left, System::Numerics::Vector<long> right);
public static System.Numerics.Vector<long> AddSaturate(System.Numerics.Vector<long> left, System.Numerics.Vector<long> right);
static member AddSaturate : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Public Shared Function AddSaturate (left As Vector(Of Long), right As Vector(Of Long)) As Vector(Of Long)

Parameters

left
Vector<Int64>
right
Vector<Int64>

Returns

Applies to

AddSaturate(Vector<Byte>, Vector<Byte>)

svuint8_t svqadd[_u8]_m(svbool_t pg, svuint8_t op1, svuint8_t op2) svuint8_t svqadd[_u8]_x(svbool_t pg, svuint8_t op1, svuint8_t op2) svuint8_t svqadd[_u8]_z(svbool_t pg, svuint8_t op1, svuint8_t op2) UQADD Ztied1.B, Pg/M, Ztied1.B, Zop2.B UQADD Ztied2.B, Pg/M, Ztied2.B, Zop1.B UQADD Zresult.B, Zop1.B, Zop2.B

public:
 static System::Numerics::Vector<System::Byte> AddSaturate(System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<byte> AddSaturate(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member AddSaturate : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<byte>
Public Shared Function AddSaturate (left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of Byte)

Parameters

left
Vector<Byte>
right
Vector<Byte>

Returns

Applies to

AddSaturate(Vector<Int16>, Vector<Int16>)

svint16_t svqadd[_s16]_m(svbool_t pg, svint16_t op1, svint16_t op2) svint16_t svqadd[_s16]_x(svbool_t pg, svint16_t op1, svint16_t op2) svint16_t svqadd[_s16]_z(svbool_t pg, svint16_t op1, svint16_t op2) SQADD Ztied1.H, Pg/M, Ztied1.H, Zop2.H SQADD Ztied2.H, Pg/M, Ztied2.H, Zop1.H SQADD Zresult.H, Zop1.H, Zop2.H

public:
 static System::Numerics::Vector<short> AddSaturate(System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<short> AddSaturate(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member AddSaturate : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int16>
Public Shared Function AddSaturate (left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Short)

Parameters

left
Vector<Int16>
right
Vector<Int16>

Returns

Applies to

AddSaturate(Vector<Int32>, Vector<Int32>)

svint32_t svqadd[_s32]_m(svbool_t pg, svint32_t op1, svint32_t op2) svint32_t svqadd[_s32]_x(svbool_t pg, svint32_t op1, svint32_t op2) svint32_t svqadd[_s32]_z(svbool_t pg, svint32_t op1, svint32_t op2) SQADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S SQADD Ztied2.S, Pg/M, Ztied2.S, Zop1.S SQADD Zresult.S, Zop1.S, Zop2.S

public:
 static System::Numerics::Vector<int> AddSaturate(System::Numerics::Vector<int> left, System::Numerics::Vector<int> right);
public static System.Numerics.Vector<int> AddSaturate(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right);
static member AddSaturate : System.Numerics.Vector<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Public Shared Function AddSaturate (left As Vector(Of Integer), right As Vector(Of Integer)) As Vector(Of Integer)

Parameters

left
Vector<Int32>
right
Vector<Int32>

Returns

Applies to

AddSaturate(Vector<SByte>, Vector<SByte>)

svint8_t svqadd[_s8]_m(svbool_t pg, svint8_t op1, svint8_t op2) svint8_t svqadd[_s8]_x(svbool_t pg, svint8_t op1, svint8_t op2) svint8_t svqadd[_s8]_z(svbool_t pg, svint8_t op1, svint8_t op2) SQADD Ztied1.B, Pg/M, Ztied1.B, Zop2.B SQADD Ztied2.B, Pg/M, Ztied2.B, Zop1.B SQADD Zresult.B, Zop1.B, Zop2.B

public:
 static System::Numerics::Vector<System::SByte> AddSaturate(System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<sbyte> AddSaturate(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member AddSaturate : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<sbyte>
Public Shared Function AddSaturate (left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of SByte)

Parameters

left
Vector<SByte>
right
Vector<SByte>

Returns

Applies to

AddSaturate(Vector<UInt16>, Vector<UInt16>)

svuint16_t svqadd[_u16]_m(svbool_t pg, svuint16_t op1, svuint16_t op2) svuint16_t svqadd[_u16]_x(svbool_t pg, svuint16_t op1, svuint16_t op2) svuint16_t svqadd[_u16]_z(svbool_t pg, svuint16_t op1, svuint16_t op2) UQADD Ztied1.H, Pg/M, Ztied1.H, Zop2.H UQADD Ztied2.H, Pg/M, Ztied2.H, Zop1.H UQADD Zresult.H, Zop1.H, Zop2.H

public:
 static System::Numerics::Vector<System::UInt16> AddSaturate(System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ushort> AddSaturate(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member AddSaturate : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint16>
Public Shared Function AddSaturate (left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of UShort)

Parameters

left
Vector<UInt16>
right
Vector<UInt16>

Returns

Applies to

AddSaturate(Vector<UInt32>, Vector<UInt32>)

svuint32_t svqadd[_u32]_m(svbool_t pg, svuint32_t op1, svuint32_t op2) svuint32_t svqadd[_u32]_x(svbool_t pg, svuint32_t op1, svuint32_t op2) svuint32_t svqadd[_u32]_z(svbool_t pg, svuint32_t op1, svuint32_t op2) UQADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S UQADD Ztied2.S, Pg/M, Ztied2.S, Zop1.S UQADD Zresult.S, Zop1.S, Zop2.S

public:
 static System::Numerics::Vector<System::UInt32> AddSaturate(System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right);
public static System.Numerics.Vector<uint> AddSaturate(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right);
static member AddSaturate : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Public Shared Function AddSaturate (left As Vector(Of UInteger), right As Vector(Of UInteger)) As Vector(Of UInteger)

Parameters

left
Vector<UInt32>
right
Vector<UInt32>

Returns

Applies to

AddSaturate(Vector<UInt64>, Vector<UInt64>)

svuint64_t svqadd[_u64]_m(svbool_t pg, svuint64_t op1, svuint64_t op2) svuint64_t svqadd[_u64]_x(svbool_t pg, svuint64_t op1, svuint64_t op2) svuint64_t svqadd[_u64]_z(svbool_t pg, svuint64_t op1, svuint64_t op2) UQADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D UQADD Ztied2.D, Pg/M, Ztied2.D, Zop1.D UQADD Zresult.D, Zop1.D, Zop2.D

public:
 static System::Numerics::Vector<System::UInt64> AddSaturate(System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right);
public static System.Numerics.Vector<ulong> AddSaturate(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right);
static member AddSaturate : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Public Shared Function AddSaturate (left As Vector(Of ULong), right As Vector(Of ULong)) As Vector(Of ULong)

Parameters

left
Vector<UInt64>
right
Vector<UInt64>

Returns

Applies to