DebuggerDisplayAttribute 类  
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
确定类或字段在调试器变量窗口中的显示方式。
public ref class DebuggerDisplayAttribute sealed : Attribute[System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Delegate | System.AttributeTargets.Enum | System.AttributeTargets.Field | System.AttributeTargets.Property | System.AttributeTargets.Struct, AllowMultiple=true)]
public sealed class DebuggerDisplayAttribute : Attribute[System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Delegate | System.AttributeTargets.Enum | System.AttributeTargets.Field | System.AttributeTargets.Property | System.AttributeTargets.Struct, AllowMultiple=true)]
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class DebuggerDisplayAttribute : Attribute[<System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Delegate | System.AttributeTargets.Enum | System.AttributeTargets.Field | System.AttributeTargets.Property | System.AttributeTargets.Struct, AllowMultiple=true)>]
type DebuggerDisplayAttribute = class
    inherit Attribute[<System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Delegate | System.AttributeTargets.Enum | System.AttributeTargets.Field | System.AttributeTargets.Property | System.AttributeTargets.Struct, AllowMultiple=true)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type DebuggerDisplayAttribute = class
    inherit AttributePublic NotInheritable Class DebuggerDisplayAttribute
Inherits Attribute- 继承
- 属性
示例
在 Visual Studio 中查看以下示例,查看应用 的结果 DebuggerDisplayAttribute。
using namespace System;
using namespace System::Collections;
using namespace System::Diagnostics;
using namespace System::Reflection;
ref class HashtableDebugView;
[DebuggerDisplay("{value}", Name = "{key}")]
ref class KeyValuePairs
{
private:
    IDictionary^ dictionary;
    Object^ key;
    Object^ value;
public:
    KeyValuePairs(IDictionary^ dictionary, Object^ key, Object^ value)
    {
        this->value = value;
        this->key = key;
        this->dictionary = dictionary;
    }
};
[DebuggerDisplay("Count = {Count}")]
[DebuggerTypeProxy(HashtableDebugView::typeid)]
ref class MyHashtable : Hashtable
{
private:
    static const String^ TestString = "This should not appear in the debug window.";
internal:
    ref class HashtableDebugView
    {
    private:
        Hashtable^ hashtable;
    public:
        static const String^ TestString = "This should appear in the debug window.";
        HashtableDebugView(Hashtable^ hashtable)
        {
            this->hashtable = hashtable;
        }
        [DebuggerBrowsable(DebuggerBrowsableState::RootHidden)]
        property array<KeyValuePairs^>^ Keys
        {
            array<KeyValuePairs^>^ get()
            {
                array<KeyValuePairs^>^ keys = gcnew array<KeyValuePairs^>(hashtable->Count);
                IEnumerator^ ie = hashtable->Keys->GetEnumerator();
                int i = 0;
                Object^ key;
                while (ie->MoveNext())
                {
                    key = ie->Current;
                    keys[i] = gcnew KeyValuePairs(hashtable, key, hashtable[key]);
                    i++;
                }
                return keys;
            }
        }
    };
};
public ref class DebugViewTest
{
private:
    // The following constant will appear in the debug window for DebugViewTest.
    static const String^ TabString = "    ";
public:
    // The following DebuggerBrowsableAttribute prevents the property following it
    // from appearing in the debug window for the class.
    [DebuggerBrowsable(DebuggerBrowsableState::Never)]
    static String^ y = "Test String";
    static void Main()
    {
        MyHashtable^ myHashTable = gcnew MyHashtable();
        myHashTable->Add("one", 1);
        myHashTable->Add("two", 2);
        Console::WriteLine(myHashTable->ToString());
        Console::WriteLine("In Main.");
    }
};
int main()
{
    DebugViewTest::Main();
}
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
class DebugViewTest
{
    // The following constant will appear in the debug window for DebugViewTest.
    const string TabString = "    ";
    // The following DebuggerBrowsableAttribute prevents the property following it
    // from appearing in the debug window for the class.
    [DebuggerBrowsable(DebuggerBrowsableState.Never)]
    public static string y = "Test String";
    static void Main()
    {
        MyHashtable myHashTable = new MyHashtable();
        myHashTable.Add("one", 1);
        myHashTable.Add("two", 2);
        Console.WriteLine(myHashTable.ToString());
        Console.WriteLine("In Main.");
    }
}
[DebuggerDisplay("{value}", Name = "{key}")]
internal class KeyValuePairs
{
    private IDictionary dictionary;
    private object key;
    private object value;
    public KeyValuePairs(IDictionary dictionary, object key, object value)
    {
        this.value = value;
        this.key = key;
        this.dictionary = dictionary;
    }
}
[DebuggerDisplay("Count = {Count}")]
[DebuggerTypeProxy(typeof(HashtableDebugView))]
class MyHashtable : Hashtable
{
    private const string TestString = "This should not appear in the debug window.";
    internal class HashtableDebugView
    {
        private Hashtable hashtable;
        public const string TestString = "This should appear in the debug window.";
        public HashtableDebugView(Hashtable hashtable)
        {
            this.hashtable = hashtable;
        }
        [DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
        public KeyValuePairs[] Keys
        {
            get
            {
                KeyValuePairs[] keys = new KeyValuePairs[hashtable.Count];
                int i = 0;
                foreach(object key in hashtable.Keys)
                {
                    keys[i] = new KeyValuePairs(hashtable, key, hashtable[key]);
                    i++;
                }
                return keys;
            }
        }
    }
}
Imports System.Collections
Imports System.Diagnostics
Imports System.Reflection
Class DebugViewTest
    ' The following constant will appear in the debug window for DebugViewTest.
    Const TabString As String = "    "
    ' The following DebuggerBrowsableAttribute prevents the property following it
    ' from appearing in the debug window for the class.
    <DebuggerBrowsable(DebuggerBrowsableState.Never)> _
    Public Shared y As String = "Test String"
    Shared Sub Main() 
        Dim myHashTable As New MyHashtable()
        myHashTable.Add("one", 1)
        myHashTable.Add("two", 2)
        Console.WriteLine(myHashTable.ToString())
        Console.WriteLine("In Main.")
    End Sub
End Class
<DebuggerDisplay("{value}", Name := "{key}")>  _
Friend Class KeyValuePairs
    Private dictionary As IDictionary
    Private key As Object
    Private value As Object
    
    
    Public Sub New(ByVal dictionary As IDictionary, ByVal key As Object, ByVal value As Object) 
        Me.value = value
        Me.key = key
        Me.dictionary = dictionary
    End Sub
End Class
<DebuggerDisplay("Count = {Count}"), DebuggerTypeProxy(GetType(MyHashtable.HashtableDebugView))> _
Class MyHashtable
    Inherits Hashtable
    Private Const TestString As String = "This should not appear in the debug window."
    Friend Class HashtableDebugView
        Private hashtable As Hashtable
        Public Shared TestString As String = "This should appear in the debug window."
        Public Sub New(ByVal hashtable As Hashtable)
            Me.hashtable = hashtable
        End Sub
        <DebuggerBrowsable(DebuggerBrowsableState.RootHidden)> _
        ReadOnly Property Keys as KeyValuePairs()
            Get
                Dim nkeys(hashtable.Count) as KeyValuePairs
                Dim i as Integer = 0
                For Each key As Object In hashtable.Keys
                    nkeys(i) = New KeyValuePairs(hashtable, key, hashtable(key))
                    i = i + 1
                Next
                Return nkeys
            End Get
        End Property
    End Class
End Class
注解
              DebuggerDisplayAttribute 构造函数有一个参数,此参数是一个字符串,将在类型实例的值列中显示。 此字符串可以包含大括号({ 和 })。 一对大括号中的文本计算为字段、属性或方法的名称。 例如,选择加号 (+) 以展开 MyHashtable 实例的调试器显示时,以下 C# 代码将显示“Count = 4”。
[DebuggerDisplay("Count = {count}")]  
class MyHashtable  
{  
    public int count = 4;  
}  
有关在 Visual Studio 中使用此属性的信息,请参阅 使用 DebuggerDisplay 属性。
构造函数
| DebuggerDisplayAttribute(String) | 初始化 DebuggerDisplayAttribute 类的新实例。 | 
属性
| Name | 获取或设置要在调试器的变量窗口中显示的名称。 | 
| Target | 获取或设置该属性的目标类型。 | 
| TargetTypeName | 获取或设置该属性的目标类型的名称。 | 
| Type | 获取或设置要在调试器的变量窗口的类型列中显示的字符串。 | 
| TypeId | 在派生类中实现时,获取此 Attribute 的唯一标识符。(继承自 Attribute) | 
| Value | 获取要在调试器变量窗口的值列中显示的字符串。 | 
方法
| Equals(Object) | 返回一个值,该值指示此实例是否与指定的对象相等。(继承自 Attribute) | 
| GetHashCode() | 返回此实例的哈希代码。(继承自 Attribute) | 
| GetType() | 获取当前实例的 Type。(继承自 Object) | 
| IsDefaultAttribute() | 在派生类中重写时,指示此实例的值是否是派生类的默认值。(继承自 Attribute) | 
| Match(Object) | 当在派生类中重写时,返回一个指示此实例是否等于指定对象的值。(继承自 Attribute) | 
| MemberwiseClone() | 创建当前 Object 的浅表副本。(继承自 Object) | 
| ToString() | 返回表示当前对象的字符串。(继承自 Object) | 
显式接口实现
| _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) | 将一组名称映射为对应的一组调度标识符。(继承自 Attribute) | 
| _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) | 检索对象的类型信息,然后可以使用该信息获取接口的类型信息。(继承自 Attribute) | 
| _Attribute.GetTypeInfoCount(UInt32) | 检索对象提供的类型信息接口的数量(0 或 1)。(继承自 Attribute) | 
| _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) | 提供对某一对象公开的属性和方法的访问。(继承自 Attribute) |