SCNSceneRendererDelegate.DidApplyConstraints 方法     
定义
重要
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[Foundation.Export("renderer:didApplyConstraintsAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void DidApplyConstraints(SceneKit.ISCNSceneRenderer renderer, double atTime);
	abstract member DidApplyConstraints : SceneKit.ISCNSceneRenderer * double -> unit
override this.DidApplyConstraints : SceneKit.ISCNSceneRenderer * double -> unit
	参数
- renderer
 - ISCNSceneRenderer
 
- atTime
 - Double
 
- 属性