GlobalObjectCollection Class  
Definition
Important
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A strongly typed collection of global objects. The collection can be read-write or read-only. A read-write collection can be cheaply passed to the constructor of GlobalObjectCollection to make a read only version without copying the collection.
public ref class GlobalObjectCollection sealed : MarshalByRefObject, System::Collections::IList
	public sealed class GlobalObjectCollection : MarshalByRefObject, System.Collections.IList
	type GlobalObjectCollection = class
    inherit MarshalByRefObject
    interface IList
    interface ICollection
    interface IEnumerable
	Public NotInheritable Class GlobalObjectCollection
Inherits MarshalByRefObject
Implements IList
		- Inheritance
 - 
				GlobalObjectCollection
 
- Implements
 
Constructors
| GlobalObjectCollection() | 
		 Initializes a new instance of a strongly-typed collection of global objects.  | 
        	
| GlobalObjectCollection(GlobalObject[], Boolean) | 
		 Initializes a new instance of a strongly-typed collection of global objects initially populated by an array of global objects.  | 
        	
| GlobalObjectCollection(GlobalObject[]) | 
		 Initializes a new instance of a strongly-typed collection of global objects initially populated by an array of global objects.  | 
        	
| GlobalObjectCollection(GlobalObjectCollection, Boolean) | 
		 Initializes a new instance of global objects for the specified global object collection for the specified read/write access.  | 
        	
| GlobalObjectCollection(GlobalObjectCollection) | 
		 Initializes a new instance of a strongly-typed collection of global objects initially populated by the array   | 
        	
Properties
| Count | 
		 Returns the number of items in this collection.  | 
        	
| IsFixedSize | 
		 Determines whether this collection's size can be changed.  | 
        	
| IsReadOnly | 
		 Determines whether this collection is read-only.  | 
        	
| IsSynchronized | 
		 Determines whether this collection is synchronized for multi-threaded access.  | 
        	
| Item[Int32] | 
		 Gets or sets the item at the given index.  | 
        	
| SyncRoot | 
		 Gets the object on which to synchronize access.  | 
        	
Methods
| Add(GlobalObject) | 
		 Adds a new item to the collection.  | 
        	
| AddRange(GlobalObject[]) | 
		 Appends the objects in an array to the end of the collection.  | 
        	
| AddRange(GlobalObjectCollection) | 
		 Appends the objects in an array to the end of the collection.  | 
        	
| Clear() | 
		 Clears the contents of this collection.  | 
        	
| Contains(GlobalObject) | 
		 Determines whether this collection contains the given item.  | 
        	
| CopyTo(GlobalObject[], Int32) | 
		 Copies the contents of this collection to the given array starting at the given index.  | 
        	
| GetEnumerator() | 
		 Returns an enumerator for this collection.  | 
        	
| IndexOf(GlobalObject) | 
		 Gets the position of an object in the collection.  | 
        	
| Insert(Int32, GlobalObject) | 
		 Inserts a new item into the collection at the given index.  | 
        	
| Remove(GlobalObject) | 
		 Removes an object from the collection.  | 
        	
| RemoveAt(Int32) | 
		 Removes an object from the collection at the specified position.  | 
        	
Explicit Interface Implementations
| ICollection.CopyTo(Array, Int32) | 
		 Copies the contents of this collection to the given array starting at the given index.  | 
        	
| IList.Add(Object) | 
		 Adds an object to the collection.  | 
        	
| IList.Contains(Object) | 
		 Determines whether an object is in the collection.  | 
        	
| IList.IndexOf(Object) | 
		 Gets the position of an object in the collection.  | 
        	
| IList.Insert(Int32, Object) | 
		 Adds an item to the collection at the specified position.  | 
        	
| IList.Item[Int32] | |
| IList.Remove(Object) | 
		 Removes an object from the collection.  |