StabilizedRay.DynamicExpDecay(Vector3, Vector3, Single) Method    
Definition
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Compute stabilized vector3 given a previously stabilized value, and a new sample, given a half life.
public:
 static UnityEngine::Vector3 DynamicExpDecay(UnityEngine::Vector3 from, UnityEngine::Vector3 to, float hLife);
	public static UnityEngine.Vector3 DynamicExpDecay(UnityEngine.Vector3 from, UnityEngine.Vector3 to, float hLife);
	static member DynamicExpDecay : UnityEngine.Vector3 * UnityEngine.Vector3 * single -> UnityEngine.Vector3
	Public Shared Function DynamicExpDecay (from As Vector3, to As Vector3, hLife As Single) As Vector3
	Parameters
- from
 - UnityEngine.Vector3
 
Previous stabilized Vector3.
- to
 - UnityEngine.Vector3
 
New Vector3 sample.
- hLife
 - Single
 
Half life used for stabilization.
Returns
		UnityEngine.Vector3
		
	
	Stabilized Vector 3.