EditorSceneUtils.CheckBuildSettingsForDuplicates Method       
Definition
Important
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Checks build settings for possible errors and displays warnings.
public:
 static bool CheckBuildSettingsForDuplicates(System::Collections::Generic::List<Microsoft::MixedReality::Toolkit::SceneSystem::SceneInfo> ^ allScenes, System::Collections::Generic::Dictionary<System::String ^, System::Collections::Generic::List<int> ^> ^ duplicates);public static bool CheckBuildSettingsForDuplicates(System.Collections.Generic.List<Microsoft.MixedReality.Toolkit.SceneSystem.SceneInfo> allScenes, System.Collections.Generic.Dictionary<string,System.Collections.Generic.List<int>> duplicates);static member CheckBuildSettingsForDuplicates : System.Collections.Generic.List<Microsoft.MixedReality.Toolkit.SceneSystem.SceneInfo> * System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<int>> -> boolPublic Shared Function CheckBuildSettingsForDuplicates (allScenes As List(Of SceneInfo), duplicates As Dictionary(Of String, List(Of Integer))) As BooleanParameters
- duplicates
- Dictionary<String,List<Int32>>