MixedRealityEditorSettings Class   
Definition
Important
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Editor runtime controller for showing Project Configuration window and performance checks logging in current Unity project
public ref class MixedRealityEditorSettings : UnityEditor::Build::IActiveBuildTargetChanged, UnityEditor::Build::IPreprocessBuildWithReport
	[UnityEditor.InitializeOnLoad]
public class MixedRealityEditorSettings : UnityEditor.Build.IActiveBuildTargetChanged, UnityEditor.Build.IPreprocessBuildWithReport
	[<UnityEditor.InitializeOnLoad>]
type MixedRealityEditorSettings = class
    interface IActiveBuildTargetChanged
    interface IOrderedCallback
    interface IPreprocessBuildWithReport
	Public Class MixedRealityEditorSettings
Implements IActiveBuildTargetChanged, IPreprocessBuildWithReport
		- Inheritance
 - 
				MixedRealityEditorSettings
 
- Attributes
 - 
			UnityEditor.InitializeOnLoadAttribute
 
- Implements
 - 
		UnityEditor.Build.IActiveBuildTargetChanged UnityEditor.Build.IOrderedCallback UnityEditor.Build.IPreprocessBuildWithReport
 
Constructors
| MixedRealityEditorSettings() | 
Properties
| callbackOrder | System.Object.callbackOrder | 
| IgnoreProjectConfigForSession | 
		 Session state wrapper that tracks whether to ignore checking Project Configuration for the current Unity session  | 
        	
Methods
| OnActiveBuildTargetChanged(BuildTarget, BuildTarget) | UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget) | 
| OnPreprocessBuild(BuildReport) | UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport) |