ArticulatedHandPose.ParseFromJointPoses Method      
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Take world space joint poses from any hand and convert into right-hand, camera-space poses.
public:
 void ParseFromJointPoses(cli::array <Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ joints, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::Quaternion rotation, UnityEngine::Vector3 position);
	public void ParseFromJointPoses(Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] joints, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Quaternion rotation, UnityEngine.Vector3 position);
	member this.ParseFromJointPoses : Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
	Public Sub ParseFromJointPoses (joints As MixedRealityPose(), handedness As Handedness, rotation As Quaternion, position As Vector3)
	Parameters
- joints
 - MixedRealityPose[]
 
Input joint poses
- handedness
 - Handedness
 
Handedness of the input data
- rotation
 - UnityEngine.Quaternion
 
Rotational offset of the input data
- position
 - UnityEngine.Vector3
 
Translational offset of the input data