InteractableThemeShaderUtils.InitMaterialPropertyBlock Method       
Definition
Important
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Get a MaterialPropertyBlock and copy the designated properties
public:
 static UnityEngine::MaterialPropertyBlock ^ InitMaterialPropertyBlock(UnityEngine::GameObject ^ gameObject, System::Collections::Generic::List<Microsoft::MixedReality::Toolkit::UI::ThemeStateProperty ^> ^ props);
	public static UnityEngine.MaterialPropertyBlock InitMaterialPropertyBlock(UnityEngine.GameObject gameObject, System.Collections.Generic.List<Microsoft.MixedReality.Toolkit.UI.ThemeStateProperty> props);
	static member InitMaterialPropertyBlock : UnityEngine.GameObject * System.Collections.Generic.List<Microsoft.MixedReality.Toolkit.UI.ThemeStateProperty> -> UnityEngine.MaterialPropertyBlock
	Public Shared Function InitMaterialPropertyBlock (gameObject As GameObject, props As List(Of ThemeStateProperty)) As MaterialPropertyBlock
	Parameters
- gameObject
 - UnityEngine.GameObject
 
- props
 - List<ThemeStateProperty>
 
Returns
		UnityEngine.MaterialPropertyBlock