MixedRealitySpatialAwarenessMeshObserverProfile.OcclusionMaterial Property        
Definition
Important
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The material to be used when observed meshes should occlude other objects.
public:
 property UnityEngine::Material ^ OcclusionMaterial { UnityEngine::Material ^ get(); };
	public UnityEngine.Material OcclusionMaterial { get; }
	member this.OcclusionMaterial : UnityEngine.Material
	Public ReadOnly Property OcclusionMaterial As Material
	Property Value
		UnityEngine.Material