BaseSpatialObserver.DefaultPhysicsLayer Property     
Definition
Important
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Get or sets the default Unity Physics Layer on which to set the spatial object.
public:
 property int DefaultPhysicsLayer { int get(); };
	public:  property int DefaultPhysicsLayer {  public:
int get(); protected:
 void set(int value); };
	public int DefaultPhysicsLayer { get; }
	public int DefaultPhysicsLayer { get; protected set; }
	member this.DefaultPhysicsLayer : int
	member this.DefaultPhysicsLayer : int with get, set
	Public ReadOnly Property DefaultPhysicsLayer As Integer
	Public Property DefaultPhysicsLayer As Integer