MixedRealitySceneContent Class   
Definition
Important
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Use this script on GameObjects you wish to be aligned in certain ways depending on the application space type. For example, if you want to place an object at the height of the user's head in a room scale application, check alignWithHeadHeight. In a stationary scale application, this is equivalent to placing the object at a height of 0. You can also specify specific locations to place the object based on space type.
This script runs once, on GameObject creation.
public ref class MixedRealitySceneContent : UnityEngine::MonoBehaviour
	public class MixedRealitySceneContent : UnityEngine.MonoBehaviour
	type MixedRealitySceneContent = class
    inherit MonoBehaviour
	Public Class MixedRealitySceneContent
Inherits MonoBehaviour
		- Inheritance
 - 
				UnityEngine.MonoBehaviourMixedRealitySceneContent
 
Constructors
| MixedRealitySceneContent() | 
Methods
| InitializeSceneContent() | 
		 Initializes the scene content based on the experience settings Should only be called once.  | 
        	
| ReorientContent() | 
		 Reorients the scene content based on the camera direction  |