LeapMotionArticulatedHand Constructor   
Definition
Important
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Constructor for a Leap Motion Articulated Hand
public LeapMotionArticulatedHand(Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default);
	new Microsoft.MixedReality.Toolkit.LeapMotion.Input.LeapMotionArticulatedHand : Microsoft.MixedReality.Toolkit.TrackingState * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] -> Microsoft.MixedReality.Toolkit.LeapMotion.Input.LeapMotionArticulatedHand
	Public Sub New (trackingState As TrackingState, controllerHandedness As Handedness, Optional inputSource As IMixedRealityInputSource = Nothing, Optional interactions As MixedRealityInteractionMapping() = Nothing)
	Parameters
- trackingState
 - TrackingState
 
Tracking state for the controller
- controllerHandedness
 - Handedness
 
Handedness of this controller (Left or Right)
- inputSource
 - IMixedRealityInputSource
 
The origin of user input for this controller
- interactions
 - MixedRealityInteractionMapping[]
 
The controller interaction map between physical inputs and the logical representation in MRTK