SpherePointer.NearObjectMargin Property    
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Additional distance on top ofSphereCastRadius when pointer is considered 'near' an object and far interaction will turn off.
public:
 property float NearObjectMargin { float get(); void set(float value); };public float NearObjectMargin { get; set; }member this.NearObjectMargin : single with get, setPublic Property NearObjectMargin As SingleProperty Value
Remarks
This creates a dead zone in which far interaction is disabled before objects become grabbable.