RiggedHandVisualizer Class  
Definition
Important
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Hand visualizer that controls a hierarchy of transforms to be used by a SkinnedMeshRenderer Implementation is derived from LeapMotion RiggedHand and RiggedFinger and has visual parity
public ref class RiggedHandVisualizer : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityControllerVisualizer, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandlerpublic ref class RiggedHandVisualizer : Microsoft::MixedReality::Toolkit::Input::BaseHandVisualizerpublic class RiggedHandVisualizer : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityControllerVisualizer, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandlerpublic class RiggedHandVisualizer : Microsoft.MixedReality.Toolkit.Input.BaseHandVisualizertype RiggedHandVisualizer = class
    inherit MonoBehaviour
    interface IMixedRealityControllerVisualizer
    interface IMixedRealitySourceStateHandler
    interface IEventSystemHandler
    interface IMixedRealityHandJointHandlertype RiggedHandVisualizer = class
    inherit BaseHandVisualizerPublic Class RiggedHandVisualizer
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityControllerVisualizer, IMixedRealityHandJointHandler, IMixedRealitySourceStateHandlerPublic Class RiggedHandVisualizer
Inherits BaseHandVisualizer- Inheritance
- 
				UnityEngine.MonoBehaviourRiggedHandVisualizer
- Inheritance
- Implements
- 
		IMixedRealityControllerVisualizer IMixedRealityHandJointHandler IMixedRealitySourceStateHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
| RiggedHandVisualizer() | 
Fields
| DeformPosition | |
| handMeshFilter | (Inherited from BaseHandVisualizer) | 
| IndexRoot | Index metacarpal transform (index finger root) | 
| IndexRootIsMetacarpal | |
| joints | 
		Obsolete.
	(Inherited from BaseHandVisualizer) | 
| MiddleRoot | Middle metacarpal transform (middle finger root) | 
| MiddleRootIsMetacarpal | |
| ModelFingerPointing | |
| ModelPalmAtLeapWrist | |
| ModelPalmFacing | |
| Palm | Palm transform | 
| PinkyRoot | Pinky metacarpal transform (pinky finger root) | 
| PinkyRootIsMetacarpal | |
| riggedVisualJointsArray | |
| RingRoot | Ring metacarpal transform (ring finger root) | 
| RingRootIsMetacarpal | |
| ScaleLastFingerBone | |
| ThumbRoot | Thumb metacarpal transform (thumb root) | 
| ThumbRootIsMetacarpal | |
| Wrist | Wrist Transform | 
Properties
| Controller | The current controller reference. | 
| Controller | (Inherited from BaseHandVisualizer) | 
| GameObjectProxy | The GameObject reference for this controller. | 
| GameObjectProxy | (Inherited from BaseHandVisualizer) | 
| Handedness | (Inherited from BaseHandVisualizer) | 
| HandMaterial | 
				Obsolete.
			 Hand material to use for hand tracking hand mesh. | 
| HandRenderer | Renderer of the hand mesh. | 
| JointsArray | (Inherited from BaseHandVisualizer) | 
| MixedRealityHand | (Inherited from BaseHandVisualizer) | 
| PinchStrengthMaterialProperty | Property name for modifying the mesh's appearance based on pinch strength | 
Methods
| Start() | |
| TryGetJointTransform(TrackedHandJoint, Transform) | 
		Obsolete.
	(Inherited from BaseHandVisualizer) | 
| Update() | (Inherited from BaseHandVisualizer) | 
| UpdateHandJoints() | |
| UpdateHandMesh() | (Inherited from BaseHandVisualizer) |