PointerUtils.TryGetMotionControllerEndPoint(Handedness, Vector3) Method       
Definition
Important
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Tries to get the end point of a motion controller. If no pointer of given handedness is found, returns false and sets result to zero.
public:
 static bool TryGetMotionControllerEndPoint(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, [Runtime::InteropServices::Out] UnityEngine::Vector3 % endPoint);
	public static bool TryGetMotionControllerEndPoint(Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, out UnityEngine.Vector3 endPoint);
	static member TryGetMotionControllerEndPoint : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Vector3 -> bool
	Public Shared Function TryGetMotionControllerEndPoint (handedness As Handedness, ByRef endPoint As Vector3) As Boolean
	Parameters
- handedness
 - Handedness
 
Handedness of ray
- endPoint
 - UnityEngine.Vector3
 
The output position
Returns
True if pointer found, false otherwise. If not found, endPoint is set to zero