IMixedRealityHandJointService.RequestJointTransform Method       
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Get a game object following the hand joint.
public:
 UnityEngine::Transform ^ RequestJointTransform(Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness);
	public UnityEngine.Transform RequestJointTransform(Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness);
	abstract member RequestJointTransform : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * Microsoft.MixedReality.Toolkit.Utilities.Handedness -> UnityEngine.Transform
	Public Function RequestJointTransform (joint As TrackedHandJoint, handedness As Handedness) As Transform
	Parameters
- joint
 - TrackedHandJoint
 
- handedness
 - Handedness
 
Returns
		UnityEngine.Transform