HandBounds Class 
Definition
Important
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Utility behavior to access the axis aligned bounds of IMixedRealityHands (or the proxy visualizer of IMixedRealityControllers).
public ref class HandBounds : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler[UnityEngine.AddComponentMenu("Scripts/MRTK/Core/HandBounds")]
public class HandBounds : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandler[<UnityEngine.AddComponentMenu("Scripts/MRTK/Core/HandBounds")>]
type HandBounds = class
    inherit MonoBehaviour
    interface IMixedRealitySourceStateHandler
    interface IEventSystemHandler
    interface IMixedRealityHandJointHandlerPublic Class HandBounds
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityHandJointHandler, IMixedRealitySourceStateHandler- Inheritance
- 
				UnityEngine.MonoBehaviourHandBounds
- Attributes
- 
			UnityEngine.AddComponentMenuAttribute
- Implements
- 
		IMixedRealityHandJointHandler IMixedRealitySourceStateHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
| HandBounds() | 
Properties
| Bounds | Accessor for the bounds associated with a handedness, calculated in global-axis-aligned space. | 
| DrawBoundsGizmo | Should a gizmo be drawn to represent the hand bounds. | 
| DrawLocalBoundsGizmo | Should a gizmo be drawn to represent the locally-calculated hand bounds. | 
| LocalBounds | Accessor for the bounds associated with a handedness, calculated in local hand-space, locally axis aligned. | 
Methods
| OnHandJointsUpdated(InputEventData<IDictionary<TrackedHandJoint,MixedRealityPose>>) | UnityEngine.MonoBehaviour.OnHandJointsUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{System.Collections.Generic.IDictionary{Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose}}) | 
| OnSourceDetected(SourceStateEventData) | Raised when a source is detected. | 
| OnSourceLost(SourceStateEventData) | Raised when a source is lost. |