FocusEventData Class  
Definition
Important
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Describes an Input Event associated with a specific pointer's focus state change.
public ref class FocusEventData : UnityEngine::EventSystems::BaseEventDatapublic class FocusEventData : UnityEngine.EventSystems.BaseEventDatatype FocusEventData = class
    inherit BaseEventDataPublic Class FocusEventData
Inherits BaseEventData- Inheritance
- 
				UnityEngine.EventSystems.BaseEventDataFocusEventData
Constructors
| FocusEventData(EventSystem) | UnityEngine.EventSystems.BaseEventData.#ctor(UnityEngine.EventSystems.EventSystem) | 
Properties
| NewFocusedObject | The new focused object. | 
| OldFocusedObject | The old focused object. | 
| Pointer | The pointer associated with this event. | 
Methods
| Initialize(IMixedRealityPointer, GameObject, GameObject) | Used to initialize/reset the event and populate the data. | 
| Initialize(IMixedRealityPointer) | Used to initialize/reset the event and populate the data. |