DefaultPrimaryPointerSelector Class   
Definition
Important
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Default primary pointer selector. The primary pointer is chosen among all interaction enabled ones using the following rules in order:
- Currently pressed pointer that has been pressed for the longest
 - Pointer that was released most recently
 - Pointer that became interaction enabled most recently
 
public ref class DefaultPrimaryPointerSelector : Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPrimaryPointerSelector, UnityEngine::EventSystems::IEventSystemHandler
	public class DefaultPrimaryPointerSelector : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPrimaryPointerSelector, UnityEngine.EventSystems.IEventSystemHandler
	type DefaultPrimaryPointerSelector = class
    interface IMixedRealityPrimaryPointerSelector
    interface IMixedRealityPointerHandler
    interface IEventSystemHandler
	Public Class DefaultPrimaryPointerSelector
Implements IEventSystemHandler, IMixedRealityPointerHandler, IMixedRealityPrimaryPointerSelector
		- Inheritance
 - 
				DefaultPrimaryPointerSelector
 
- Implements
 - 
		IMixedRealityPointerHandler IMixedRealityPrimaryPointerSelector UnityEngine.EventSystems.IEventSystemHandler
 
Constructors
| DefaultPrimaryPointerSelector() | 
Methods
| Destroy() | |
| Initialize() | |
| RegisterPointer(IMixedRealityPointer) | |
| UnregisterPointer(IMixedRealityPointer) | |
| Update() |