CursorModifier.UseGazeBasedNormal Property     
Definition
Important
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If true, the normal from the pointing vector will be used to orient the IMixedRealityCursor instead of the targeted GameObject's normal at point of contact.
public:
 property bool UseGazeBasedNormal { bool get(); void set(bool value); };public bool UseGazeBasedNormal { get; set; }member this.UseGazeBasedNormal : bool with get, setPublic Property UseGazeBasedNormal As Boolean