BaseNearInteractionTouchable Class   
Definition
Important
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Base class for all NearInteractionTouchables.
public ref class BaseNearInteractionTouchable abstract : UnityEngine::MonoBehaviourpublic abstract class BaseNearInteractionTouchable : UnityEngine.MonoBehaviourtype BaseNearInteractionTouchable = class
    inherit MonoBehaviourPublic MustInherit Class BaseNearInteractionTouchable
Inherits MonoBehaviour- Inheritance
- 
				UnityEngine.MonoBehaviourBaseNearInteractionTouchable
- Derived
Remarks
Add this component to objects to raise touch events when in [PokePointer](xref:Microsoft.MixedReality.Toolkit.Input.PokePointer) proximity.
  The object layer must be included of the [PokeLayerMasks](xref:Microsoft.MixedReality.Toolkit.Input.PokePointer.PokeLayerMasks).</p>
Constructors
| BaseNearInteractionTouchable() | 
Fields
| debounceThreshold | |
| eventsToReceive | 
Properties
| DebounceThreshold | Distance in front of the surface at which you will receive a touch completed event. | 
| EventsToReceive | The type of event to receive. | 
Methods
| DistanceToTouchable(Vector3, Vector3) | |
| OnValidate() |