BaseInputEventData Class   
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Base class of all input events.
public ref class BaseInputEventData abstract : UnityEngine::EventSystems::BaseEventDatapublic abstract class BaseInputEventData : UnityEngine.EventSystems.BaseEventDatatype BaseInputEventData = class
    inherit BaseEventDataPublic MustInherit Class BaseInputEventData
Inherits BaseEventData- Inheritance
- 
				UnityEngine.EventSystems.BaseEventDataBaseInputEventData
- Derived
Constructors
| BaseInputEventData(EventSystem) | Constructor. | 
Properties
| EventTime | The UTC time at which the event occurred. | 
| InputSource | The source the input event originates from. | 
| MixedRealityInputAction | The input action for this event. | 
| SourceId | The id of the source the event is from, for instance the hand id. | 
Methods
| BaseInitialize(IMixedRealityInputSource, MixedRealityInputAction) | Used to initialize/reset the event and populate the data. |