BaseHandVisualizer.IMixedRealityHandMeshHandler.OnHandMeshUpdated Method           
Definition
Important
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				   UnityEngine.MonoBehaviour.Microsoft#MixedReality#Toolkit#Input#IMixedRealityHandMeshHandler#OnHandMeshUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{Microsoft.MixedReality.Toolkit.Input.HandMeshInfo}) 
			
		 virtual void Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandMeshHandler.OnHandMeshUpdated(Microsoft::MixedReality::Toolkit::Input::InputEventData<Microsoft::MixedReality::Toolkit::Input::HandMeshInfo ^> ^ eventData) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandMeshHandler::OnHandMeshUpdated;void IMixedRealityHandMeshHandler.OnHandMeshUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Input.HandMeshInfo> eventData);abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandMeshHandler.OnHandMeshUpdated : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Input.HandMeshInfo> -> unit
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandMeshHandler.OnHandMeshUpdated : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Input.HandMeshInfo> -> unitSub OnHandMeshUpdated (eventData As InputEventData(Of HandMeshInfo)) Implements IMixedRealityHandMeshHandler.OnHandMeshUpdatedParameters
- eventData
- InputEventData<HandMeshInfo>