BaseGlobalInputSource Class   
Definition
Important
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Base class for input sources whose pointers are all active pointers in the scene.
public ref class BaseGlobalInputSource : IDisposable, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource, System::Collections::IEqualityComparerpublic class BaseGlobalInputSource : IDisposable, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource, System.Collections.IEqualityComparertype BaseGlobalInputSource = class
    interface IMixedRealityInputSource
    interface IMixedRealityEventSource
    interface IEqualityComparer
    interface IDisposablePublic Class BaseGlobalInputSource
Implements IDisposable, IEqualityComparer, IMixedRealityInputSource- Inheritance
- 
				BaseGlobalInputSource
- Implements
Remarks
This base class is intended to represent input sources which raise events to all active pointers found by the FocusProvider in a scene.
Constructors
| BaseGlobalInputSource(String, IMixedRealityFocusProvider, InputSourceType) | Constructor. | 
Properties
| Pointers | Array of pointers associated with this input source. | 
| SourceId | The unique source id of this event source. | 
| SourceName | The name of this event source. | 
| SourceType | The type of input source this object represents. | 
Methods
| Dispose() | Dispose. | 
| Equals(IMixedRealityInputSource, IMixedRealityInputSource) | |
| Equals(Object) | |
| GetHashCode() | |
| UpdateActivePointers() | |
Explicit Interface Implementations
| IEqualityComparer.Equals(Object, Object) | Determines whether the specified objects are equal. | 
| IEqualityComparer.GetHashCode(Object) | Returns a hash code for the specified object. |