HandInteractionTouchRotate Class   
Definition
Important
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public ref class HandInteractionTouchRotate : Microsoft::MixedReality::Toolkit::Examples::Demos::HandInteractionTouch, Microsoft::MixedReality::Toolkit::Input::IMixedRealityTouchHandler, UnityEngine::EventSystems::IEventSystemHandler[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HandInteractionTouchRotate")]
public class HandInteractionTouchRotate : Microsoft.MixedReality.Toolkit.Examples.Demos.HandInteractionTouch, Microsoft.MixedReality.Toolkit.Input.IMixedRealityTouchHandler, UnityEngine.EventSystems.IEventSystemHandler[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HandInteractionTouchRotate")>]
type HandInteractionTouchRotate = class
    inherit HandInteractionTouch
    interface IMixedRealityTouchHandler
    interface IEventSystemHandlerPublic Class HandInteractionTouchRotate
Inherits HandInteractionTouch
Implements IEventSystemHandler, IMixedRealityTouchHandler- Inheritance
- Attributes
- 
			UnityEngine.AddComponentMenuAttribute
- Implements
- 
		IMixedRealityTouchHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
| HandInteractionTouchRotate() | 
Fields
| duration | (Inherited from HandInteractionTouch) | 
| OnTouchCompleted | (Inherited from HandInteractionTouch) | 
| OnTouchStarted | (Inherited from HandInteractionTouch) | 
| OnTouchUpdated | (Inherited from HandInteractionTouch) | 
| t | (Inherited from HandInteractionTouch) |