HitBehaviorDestroyOnSelect Class   
Definition
Important
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Destroys the game object when selected and optionally plays a sound or animation when destroyed.
public ref class HitBehaviorDestroyOnSelect : UnityEngine::MonoBehaviour[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HitBehaviorDestroyOnSelect")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))]
public class HitBehaviorDestroyOnSelect : UnityEngine.MonoBehaviour[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HitBehaviorDestroyOnSelect")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))>]
type HitBehaviorDestroyOnSelect = class
    inherit MonoBehaviourPublic Class HitBehaviorDestroyOnSelect
Inherits MonoBehaviour- Inheritance
- 
				UnityEngine.MonoBehaviourHitBehaviorDestroyOnSelect
- Attributes
- 
			UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute