NSOpenGLPixelFormatAttribute 枚举   
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.None, "Use 'Metal' Framework instead.")]
public enum NSOpenGLPixelFormatAttribute
	type NSOpenGLPixelFormatAttribute = 
		- 继承
 - 
				NSOpenGLPixelFormatAttribute
 
- 属性
 
字段
| 名称 | 值 | 说明 | 
|---|---|---|
| AllRenderers | 1 | |
| TripleBuffer | 3 | |
| TrippleBuffer | 3 | |
| DoubleBuffer | 5 | |
| Stereo | 6 | |
| AuxBuffers | 7 | |
| ColorSize | 8 | |
| AlphaSize | 11 | |
| DepthSize | 12 | |
| StencilSize | 13 | |
| AccumSize | 14 | |
| MinimumPolicy | 51 | |
| MaximumPolicy | 52 | |
| OffScreen | 53 | |
| FullScreen | 54 | |
| SampleBuffers | 55 | |
| Samples | 56 | |
| AuxDepthStencil | 57 | |
| ColorFloat | 58 | |
| Multisample | 59 | |
| Supersample | 60 | |
| SampleAlpha | 61 | |
| RendererID | 70 | |
| SingleRenderer | 71 | |
| NoRecovery | 72 | |
| Accelerated | 73 | |
| ClosestPolicy | 74 | |
| Robust | 75 | |
| BackingStore | 76 | |
| MPSafe | 78 | |
| Window | 80 | |
| MultiScreen | 81 | |
| Compliant | 83 | |
| ScreenMask | 84 | |
| PixelBuffer | 90 | |
| RemotePixelBuffer | 91 | |
| AllowOfflineRenderers | 96 | |
| AcceleratedCompute | 97 | |
| OpenGLProfile | 99 | |
| VirtualScreenCount | 128 |