| 
		
			Clone()
		
	 | 
	
		 Creates and returns a copy of this object. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			Dispose()
		
	 | 
	
		
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			Dispose(Boolean)
		
	 | 
	
		
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			Equals(Object)
		
	 | 
	
		 Indicates whether some other object is "equal to" this one. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			GetHashCode()
		
	 | 
	
		 Returns a hash code value for the object. 
		(Inherited from Object)
	 | 
        	
        	
	| 
	
		GlBeginQuery(Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlBeginTransformFeedback(Int32)
	
 | 
        	
        	
	| 
	
		GlBindBufferBase(Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlBindBufferRange(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlBindSampler(Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlBindTransformFeedback(Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlBindVertexArray(Int32)
	
 | 
        	
        	
	| 
	
		GlBlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlClearBufferfi(Int32, Int32, Single, Int32)
	
 | 
        	
        	
	| 
	
		GlClearBufferfv(Int32, Int32, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlClearBufferfv(Int32, Int32, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlClearBufferiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlClearBufferiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlClearBufferuiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlClearBufferuiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlClientWaitSync(Int64, Int32, Int64)
	
 | 
        	
        	
	| 
	
		GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
	
 | 
        	
        	
	| 
	
		GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
	
 | 
        	
        	
	| 
	
		GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlCopyBufferSubData(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlCopyTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlDeleteQueries(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlDeleteQueries(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlDeleteSamplers(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlDeleteSamplers(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlDeleteSync(Int64)
	
 | 
        	
        	
	| 
	
		GlDeleteTransformFeedbacks(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlDeleteTransformFeedbacks(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlDeleteVertexArrays(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlDeleteVertexArrays(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlDrawArraysInstanced(Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlDrawBuffers(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlDrawBuffers(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlDrawElementsInstanced(Int32, Int32, Int32, Buffer, Int32)
	
 | 
        	
        	
	| 
	
		GlDrawElementsInstanced(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Buffer)
	
 | 
        	
        	
	| 
	
		GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlEndQuery(Int32)
	
 | 
        	
        	
	| 
	
		GlEndTransformFeedback()
	
 | 
        	
        	
	| 
	
		GlFenceSync(Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlFlushMappedBufferRange(Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlFramebufferTextureLayer(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlGenQueries(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGenQueries(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGenSamplers(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGenSamplers(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGenTransformFeedbacks(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGenTransformFeedbacks(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGenVertexArrays(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGenVertexArrays(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetActiveUniformBlockiv(Int32, Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetActiveUniformBlockiv(Int32, Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer)
	
 | 
        	
        	
	| 
	
		GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetActiveUniformBlockName(Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlGetActiveUniformsiv(Int32, Int32, Int32[], Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetActiveUniformsiv(Int32, Int32, IntBuffer, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetBufferParameteri64v(Int32, Int32, Int64[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetBufferParameteri64v(Int32, Int32, LongBuffer)
	
 | 
        	
        	
	| 
	
		GlGetBufferPointerv(Int32, Int32)
	
 | 
	
		 The java.nio.Buffer instance returned by this method is guaranteed
to be an instance of java.nio.ByteBuffer. 
	 | 
        	
        	
	| 
	
		GlGetFragDataLocation(Int32, String)
	
 | 
        	
        	
	| 
	
		GlGetInteger64i_v(Int32, Int32, Int64[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetInteger64i_v(Int32, Int32, LongBuffer)
	
 | 
        	
        	
	| 
	
		GlGetInteger64v(Int32, Int64[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetInteger64v(Int32, LongBuffer)
	
 | 
        	
        	
	| 
	
		GlGetIntegeri_v(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetIntegeri_v(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetInternalformativ(Int32, Int32, Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetInternalformativ(Int32, Int32, Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetProgramBinary(Int32, Int32, Int32[], Int32, Int32[], Int32, Buffer)
	
 | 
        	
        	
	| 
	
		GlGetProgramBinary(Int32, Int32, IntBuffer, IntBuffer, Buffer)
	
 | 
        	
        	
	| 
	
		GlGetQueryiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetQueryiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetQueryObjectuiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetQueryObjectuiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetSamplerParameterfv(Int32, Int32, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlGetSamplerParameterfv(Int32, Int32, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetSamplerParameteriv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetSamplerParameteriv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetStringi(Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlGetSynciv(Int64, Int32, Int32, Int32[], Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetSynciv(Int64, Int32, Int32, IntBuffer, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetTransformFeedbackVarying(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, ByteBuffer)
	
 | 
        	
        	
	| 
	
		GlGetTransformFeedbackVarying(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
	
 | 
	
		 This member is deprecated. 
	 | 
        	
        	
	| 
	
		GlGetTransformFeedbackVarying(Int32, Int32, Int32[], Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetTransformFeedbackVarying(Int32, Int32, IntBuffer, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetUniformBlockIndex(Int32, String)
	
 | 
        	
        	
	| 
	
		GlGetUniformIndices(Int32, String[], Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetUniformIndices(Int32, String[], IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetUniformuiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetUniformuiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetVertexAttribIiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetVertexAttribIiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlGetVertexAttribIuiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlGetVertexAttribIuiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlInvalidateFramebuffer(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlInvalidateFramebuffer(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlInvalidateSubFramebuffer(Int32, Int32, Int32[], Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlInvalidateSubFramebuffer(Int32, Int32, IntBuffer, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlIsQuery(Int32)
	
 | 
        	
        	
	| 
	
		GlIsSampler(Int32)
	
 | 
        	
        	
	| 
	
		GlIsSync(Int64)
	
 | 
        	
        	
	| 
	
		GlIsTransformFeedback(Int32)
	
 | 
        	
        	
	| 
	
		GlIsVertexArray(Int32)
	
 | 
        	
        	
	| 
	
		GlMapBufferRange(Int32, Int32, Int32, Int32)
	
 | 
	
		 The java.nio.Buffer instance returned by this method is guaranteed
to be an instance of java.nio.ByteBuffer. 
	 | 
        	
        	
	| 
	
		GlPauseTransformFeedback()
	
 | 
        	
        	
	| 
	
		GlProgramBinary(Int32, Int32, Buffer, Int32)
	
 | 
        	
        	
	| 
	
		GlProgramParameteri(Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlReadBuffer(Int32)
	
 | 
        	
        	
	| 
	
		GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlRenderbufferStorageMultisample(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlResumeTransformFeedback()
	
 | 
        	
        	
	| 
	
		GlSamplerParameterf(Int32, Int32, Single)
	
 | 
        	
        	
	| 
	
		GlSamplerParameterfv(Int32, Int32, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlSamplerParameterfv(Int32, Int32, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlSamplerParameteri(Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlSamplerParameteriv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlSamplerParameteriv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
	
 | 
        	
        	
	| 
	
		GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlTexStorage2D(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlTexStorage3D(Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
	
 | 
        	
        	
	| 
	
		GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlTransformFeedbackVaryings(Int32, String[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniform1ui(Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlUniform1uiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniform1uiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlUniform2ui(Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlUniform2uiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniform2uiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlUniform3ui(Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlUniform3uiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniform3uiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlUniform4ui(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlUniform4uiv(Int32, Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniform4uiv(Int32, Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlUniformBlockBinding(Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix2x3fv(Int32, Int32, Boolean, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix2x3fv(Int32, Int32, Boolean, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix2x4fv(Int32, Int32, Boolean, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix2x4fv(Int32, Int32, Boolean, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix3x2fv(Int32, Int32, Boolean, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix3x2fv(Int32, Int32, Boolean, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix3x4fv(Int32, Int32, Boolean, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix3x4fv(Int32, Int32, Boolean, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix4x2fv(Int32, Int32, Boolean, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix4x2fv(Int32, Int32, Boolean, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix4x3fv(Int32, Int32, Boolean, FloatBuffer)
	
 | 
        	
        	
	| 
	
		GlUniformMatrix4x3fv(Int32, Int32, Boolean, Single[], Int32)
	
 | 
        	
        	
	| 
	
		GlUnmapBuffer(Int32)
	
 | 
        	
        	
	| 
	
		GlVertexAttribDivisor(Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlVertexAttribI4i(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlVertexAttribI4iv(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlVertexAttribI4iv(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlVertexAttribI4ui(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlVertexAttribI4uiv(Int32, Int32[], Int32)
	
 | 
        	
        	
	| 
	
		GlVertexAttribI4uiv(Int32, IntBuffer)
	
 | 
        	
        	
	| 
	
		GlVertexAttribIPointer(Int32, Int32, Int32, Int32, Buffer)
	
 | 
        	
        	
	| 
	
		GlVertexAttribIPointer(Int32, Int32, Int32, Int32, Int32)
	
 | 
        	
        	
	| 
	
		GlWaitSync(Int64, Int32, Int64)
	
 | 
        	
        	
	| 
		
			JavaFinalize()
		
	 | 
	
		 Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			Notify()
		
	 | 
	
		 Wakes up a single thread that is waiting on this object's
monitor. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			NotifyAll()
		
	 | 
	
		 Wakes up all threads that are waiting on this object's monitor. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			SetHandle(IntPtr, JniHandleOwnership)
		
	 | 
	
		 Sets the Handle property. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			ToArray<T>()
		
	 | 
	
		
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			ToString()
		
	 | 
	
		 Returns a string representation of the object. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			UnregisterFromRuntime()
		
	 | 
	
		
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			Wait()
		
	 | 
	
		 Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			Wait(Int64, Int32)
		
	 | 
	
		 Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed. 
		(Inherited from Object)
	 | 
        	
        	
	| 
		
			Wait(Int64)
		
	 | 
	
		 Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed. 
		(Inherited from Object)
	 |