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The following example creates a timer that will be signaled after a 10 second delay. First, the code uses the CreateWaitableTimer function to create a waitable timer object. Then it uses the SetWaitableTimer function to set the timer. The code uses the WaitForSingleObject function to determine when the timer has been signaled.
#include <windows.h>
#include <stdio.h>
int main()
{
    HANDLE hTimer = NULL;
    LARGE_INTEGER liDueTime;
    liDueTime.QuadPart = -100000000LL;
    // Create an unnamed waitable timer.
    hTimer = CreateWaitableTimer(NULL, TRUE, NULL);
    if (NULL == hTimer)
    {
        printf("CreateWaitableTimer failed (%d)\n", GetLastError());
        return 1;
    }
    printf("Waiting for 10 seconds...\n");
    // Set a timer to wait for 10 seconds.
    if (!SetWaitableTimer(hTimer, &liDueTime, 0, NULL, NULL, 0))
    {
        printf("SetWaitableTimer failed (%d)\n", GetLastError());
        return 2;
    }
    // Wait for the timer.
    if (WaitForSingleObject(hTimer, INFINITE) != WAIT_OBJECT_0)
        printf("WaitForSingleObject failed (%d)\n", GetLastError());
    else printf("Timer was signaled.\n");
    return 0;
}
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