Anteckning
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The gluUnProject function maps window coordinates to object coordinates.
Syntax
int WINAPI gluUnProject(
         GLdouble winx,
         GLdouble winy,
         GLdouble winz,
   const GLdouble modelMatrix[16],
   const GLdouble projMatrix[16],
   const GLint    viewport[4],
         GLdouble *objx,
         GLdouble *objy,
         GLdouble *objz
);
Parameters
- 
winx
 - 
The x window coordinate to be mapped.
 - 
winy
 - 
The y window coordinate to be mapped.
 - 
winz
 - 
The z window coordinate to be mapped.
 - 
modelMatrix
 - 
The modelview matrix (as from a glGetDoublev call).
 - 
projMatrix
 - 
The projection matrix (as from a glGetDoublev call).
 - 
viewport
 - 
The viewport (as from a glGetIntegerv call).
 - 
objx
 - 
The computed x object coordinate.
 - 
objy
 - 
The computed y object coordinate.
 - 
objz
 - 
The computed z object coordinate.
 
Return value
If the function succeeds, the return value is GL_TRUE.
If the function fails, the return value is GL_FALSE.
Remarks
The gluUnProject function maps the specified window coordinates into object coordinates using modelMatrix, projMatrix, and viewport. The result is stored in objx, objy, and objz.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | 
Windows 2000 Professional [desktop apps only] | 
| Minimum supported server | 
Windows 2000 Server [desktop apps only] | 
| Header | 
  | 
| Library | 
  | 
| DLL | 
  |