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Initiera DirectComposition

Not

För appar i Windows 10 rekommenderar vi att du använder API:er för Windows.UI.Composition i stället för DirectComposition. Mer information finns i Modernisera din skrivbordsapp med hjälp av visualiseringsskiktet.

Det här avsnittet visar hur du skapar och initierar den minsta uppsättningen Microsoft DirectComposition-objekt som behövs för att skapa en enkel komposition.

Vad du behöver veta

Teknologier

Förutsättningar

  • C/C++
  • Microsoft Win32
  • Komponentobjektmodell (COM)

Instruktioner

Steg 1: Skapa Direct3D-enhetsobjektet

Använd funktionen D3D11CreateDevice från Microsoft Direct3D API för att skapa en instans av ett enhetsobjekt som representerar bildskärmskortet.

    ID3D11Device *m_pD3D11Device;


    D3D_FEATURE_LEVEL featureLevelSupported;

    // Create the D3D device object. The D3D11_CREATE_DEVICE_BGRA_SUPPORT
    // flag enables rendering on surfaces using Direct2D.
    hr = D3D11CreateDevice(
        nullptr,
        D3D_DRIVER_TYPE_HARDWARE,
        NULL,
        D3D11_CREATE_DEVICE_BGRA_SUPPORT, 
        NULL,
        0,
        D3D11_SDK_VERSION,
        &m_pD3D11Device,
        &featureLevelSupported,
        nullptr);

Steg 2: Hämta en pekare till DXGI-objektet

Använd metoden QueryInterface för att hämta IDXGIDevice- pekaren från Direct3D-enhetsobjektet. DirectComposition använder objektet Microsoft DirectX Graphics Infrastructure (DXGI) för att skapa alla ytobjekt för DirectComposition-enheten.

    IDXGIDevice *pDXGIDevice = nullptr;

    // Check the result of calling D3D11CreateDriver.
    if (SUCCEEDED(hr))
    {
        // Create the DXGI device used to create bitmap surfaces.
        hr = m_pD3D11Device->QueryInterface(&pDXGIDevice);
    }

Steg 3: Skapa DirectComposition-enhetsobjektet

Använd funktionen DCompositionCreateDevice för att skapa en instans av objektet för DirectComposition-enheten genom att ange pekaren IDXGIDevice som hämtades i föregående steg. Funktionen hämtar en IDCompositionDevice pekare som används för att skapa alla andra DirectComposition-objekt som används i en komposition.

    IDCompositionDevice *m_pDCompDevice;


    if (SUCCEEDED(hr))
    {
        // Create the DirectComposition device object.
        hr = DCompositionCreateDevice(pDXGIDevice, 
                __uuidof(IDCompositionDevice), 
                reinterpret_cast<void **>(&m_pDCompDevice));
    }

Steg 4: Skapa målobjektet för sammansättning

Använd metoden IDCompositionDevice::CreateTargetForHwnd för att skapa en instans av målobjektet för sammansättning. Anrop av CreateTargetForHwnd binder enhetsobjektet till applikationsfönstret som kommer att visa kompositionen.

    IDCompositionTarget *m_pDCompTarget;


    if (SUCCEEDED(hr))
    {
        // Create the composition target object based on the 
        // specified application window.
        hr = m_pDCompDevice->CreateTargetForHwnd(m_hwnd, TRUE, &m_pDCompTarget);   
    }

Steg 5: Skapa ett visuellt objekt

Använd metoden IDCompositionDevice::CreateVisual för att skapa ett visuellt objekt. Metoden hämtar en IDCompositionVisual pekare som används för att ange egenskaperna för det visuella. Mer information finns i Egenskaper för ett visuellt objekt.

    IDCompositionVisual *pVisual = nullptr;

    // Create a visual object.          
    hr = m_pDCompDevice->CreateVisual(&pVisual);  

Steg 6: Skapa en kompositionsyta och rendera en bitmapp till ytan

Skapa en IDCompositionSurface- pekare.

    IDCompositionSurface *pSurface = nullptr;

    if (SUCCEEDED(hr))
    {
        // Create a composition surface and render a GDI bitmap 
        // to the surface.
        hr = MyCreateGDIRenderedDCompSurface(m_hBitmap, &pSurface);
    }

Följande funktion skapar en Microsoft DirectComposition-yta och ritar bitmappen på ytan.

// MyCreateGDIRenderedDCompSurface - Creates a DirectComposition surface and 
//   copies the bitmap to the surface. 
//
// Parameters:
//   hBitmap - a GDI bitmap.
//   ppSurface - the composition surface object.
//                                                                 
HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, 
        IDCompositionSurface **ppSurface)
{
    HRESULT hr = S_OK;

    int bitmapWidth = 0;
    int bitmapHeight = 0;
    int bmpSize = 0;
    BITMAP bmp = { };
    HBITMAP hBitmapOld = NULL;

    HDC hSurfaceDC = NULL;  
    HDC hBitmapDC = NULL;

    IDXGISurface1 *pDXGISurface = nullptr;
    IDCompositionSurface *pDCSurface = nullptr;
    POINT pointOffset = { };

    if (ppSurface == nullptr)
        return E_INVALIDARG;

    // Get information about the bitmap.
    bmpSize = GetObject(hBitmap, sizeof(BITMAP), &bmp);

    hr = bmpSize ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Save the bitmap dimensions.
        bitmapWidth = bmp.bmWidth;
        bitmapHeight = bmp.bmHeight;

        // Create a DirectComposition-compatible surface that is the same size 
        // as the bitmap. The DXGI_FORMAT_B8G8R8A8_UNORM flag is required for 
        // rendering on the surface using GDI via GetDC.
        hr = m_pDCompDevice->CreateSurface(bitmapWidth, bitmapHeight, 
            DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_ALPHA_MODE_IGNORE, &pDCSurface);
    }

    if (SUCCEEDED(hr)) 
    {
        // Begin rendering to the surface.
        hr = pDCSurface->BeginDraw(NULL, __uuidof(IDXGISurface1), 
            reinterpret_cast<void**>(&pDXGISurface), &pointOffset);
    }

    if (SUCCEEDED(hr)) 
    {
        // Get the device context (DC) for the surface.
        hr = pDXGISurface->GetDC(FALSE, &hSurfaceDC);
    }

    if (SUCCEEDED(hr))
    {
        // Create a compatible DC and select the surface 
        // into the DC.
        hBitmapDC = CreateCompatibleDC(hSurfaceDC);
        if (hBitmapDC != NULL)
        {
            hBitmapOld = (HBITMAP)SelectObject(hBitmapDC, hBitmap);
            BitBlt(hSurfaceDC, pointOffset.x, pointOffset.y, 
                bitmapWidth, bitmapHeight, hBitmapDC, 0, 0, SRCCOPY);
            
            if (hBitmapOld)
            {
                SelectObject(hBitmapDC, hBitmapOld);
            }
            DeleteDC(hBitmapDC);
        }

        pDXGISurface->ReleaseDC(NULL);
    }

    // End the rendering.
    pDCSurface->EndDraw();
    *ppSurface = pDCSurface;

    // Call an application-defined macro to free the surface pointer.
    SafeRelease(&pDXGISurface);

    return hr;
}

Steg 7: Binda ytan till det visuella objektet och ange egenskaperna för det visuella objektet

Anropa metoderna för det visuella objektets IDCompositionVisual-gränssnitt för att ange egenskaperna för det visuella objektet.

I nästa exempel anges bitmappsinnehållet för det visuella objektet och det visuella objektets vågräta och lodräta position i förhållande till containerns övre vänstra hörn. Eftersom det är det visuella rotobjektet är containern för detta visuella objekt kompositionens målfönster.

    if (SUCCEEDED(hr))
    {
        // Set the bitmap content of the visual. 
        hr = pVisual->SetContent(pSurface);
    }

    if (SUCCEEDED(hr))
    {
        // Set the horizontal and vertical position of the visual relative
        // to the upper-left corner of the composition target window.
        hr = pVisual->SetOffsetX(xOffset);  
        if (SUCCEEDED(hr))
        {
            hr = pVisual->SetOffsetY(yOffset);  
        }
    }

Steg 8: Ange rotvisualiseringen för det visuella trädet

Ange det visuella rotobjektet i det visuella trädet genom att anropa metoden IDCompositionTarget::SetRoot.

    if (SUCCEEDED(hr))
    {
        // Set the visual to be the root of the visual tree.          
        hr = m_pDCompTarget->SetRoot(pVisual);  
    }

Steg 9: Lagra kompositionen

Anropa metoden IDCompositionDevice::Commit för att committra kommandosatsen till DirectComposition för bearbetning. Den resulterande kompositionen visas i målfönstret.

    if (SUCCEEDED(hr))
    {
        // Commit the visual to be composed and displayed.
        hr = m_pDCompDevice->Commit();  
    }

Steg 10: Frigör DirectComposition-objekten

Det är bra programmeringspraxis att frigöra visuella objekt så snart du inte längre behöver dem. I följande exempel anropas det programdefinierade SafeRelease- makro för att frigöra det visuella objektet.

    // Free the visual. 
    SafeRelease(&pVisual);

Kom också ihåg att frigöra DXGI-objektet, enhetsobjektet och målobjektet för sammansättning innan programmet avslutas.

    SafeRelease(&pDXGIDevice);
    SafeRelease(&m_pDCompDevice);
    SafeRelease(&m_pDCompTarget);
    SafeRelease(&m_pD3D11Device);

Fullständigt exempel

//
// SimpleComposition.h
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved

#pragma once
// Modify the following definitions if you need to target a platform prior to the ones specified below.
#ifndef WINVER              // Allow use of features specific to Windows 7 or later.
#define WINVER 0x0700       // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINNT        // Allow use of features specific to Windows 7 or later.
#define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef UNICODE
#define UNICODE
#endif

#define WIN32_LEAN_AND_MEAN     // Exclude rarely-used items from Windows headers

// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <math.h>

// DirectComposition Header Files
#include <dcomp.h>

// Direct3D Header Files
#include <d3d11.h>

/******************************************************************
*                                                                 *
*  Macros                                                         *
*                                                                 *
******************************************************************/
template<class Interface>
inline void
SafeRelease(
    Interface **ppInterfaceToRelease
    )
{
    if (*ppInterfaceToRelease != NULL)
    {
        (*ppInterfaceToRelease)->Release();

        (*ppInterfaceToRelease) = NULL;
    }
}

#ifndef HINST_THISCOMPONENT
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#endif

/******************************************************************
*                                                                 *
*  DemoApp                                                        *
*                                                                 *
******************************************************************/

class DemoApp
{
public:
    DemoApp();
    ~DemoApp();

    HRESULT Initialize();

    void RunMessageLoop();

private:
    HRESULT InitializeDirectCompositionDevice();

    HRESULT CreateResources();
    void DiscardResources();

    HRESULT OnClientClick();

    HRESULT LoadResourceGDIBitmap(
        PCWSTR resourceName, 
        HBITMAP &hbmp
        );

    HRESULT MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, 
        IDCompositionSurface **ppSurface);

    static LRESULT CALLBACK WndProc(
        HWND hWnd,
        UINT message,
        WPARAM wParam,
        LPARAM lParam
        );

 private:
    HWND m_hwnd;
    HBITMAP m_hBitmap;
    ID3D11Device *m_pD3D11Device;
    IDCompositionDevice *m_pDCompDevice;
    IDCompositionTarget *m_pDCompTarget;
 };


//
// SimpleComposition.cpp
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved

// Instructions: Right-click in the client area to cause DirectCompostion
// to create a simple composition consisting of a single GDI bitmap.

#include "SimpleComposition.h"

/******************************************************************
*                                                                 *
*  The application entry point.                                   *
*                                                                 *
******************************************************************/

int WINAPI WinMain(
    HINSTANCE /* hInstance */,
    HINSTANCE /* hPrevInstance */,
    LPSTR /* lpCmdLine */,
    int /* nCmdShow */
    )
{
    // Ignore the return value because we want to run the program even in the
    // unlikely event that HeapSetInformation fails.
    HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0);
    if (SUCCEEDED(CoInitialize(NULL)))
    {
        {
            DemoApp app;

            if (SUCCEEDED(app.Initialize()))
            {
                app.RunMessageLoop();
            }
        }
        CoUninitialize();
    }

    return 0;
}

/******************************************************************
*                                                                 *
*  DemoApp::DemoApp constructor                                   *
*                                                                 *
*  Initialize member data.                                         *
*                                                                 *
******************************************************************/

DemoApp::DemoApp() :
    m_hwnd(NULL),
    m_hBitmap(NULL),
    m_pDCompDevice(nullptr),
    m_pDCompTarget(nullptr),
    m_pD3D11Device(nullptr)
{
}

/******************************************************************
*                                                                 *
*  Release resources.                                             *
*                                                                 *
******************************************************************/

DemoApp::~DemoApp()
{
    SafeRelease(&m_pDCompDevice);
    SafeRelease(&m_pDCompTarget);
    SafeRelease(&m_pD3D11Device);
}

/*******************************************************************
*                                                                  *
*  Create the application window.                                  *
*                                                                  *
*******************************************************************/

HRESULT DemoApp::Initialize()
{
    HRESULT hr;

    // Register the window class.
    WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
    wcex.style         = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc   = DemoApp::WndProc;
    wcex.cbClsExtra    = 0;
    wcex.cbWndExtra    = sizeof(LONG_PTR);
    wcex.hInstance     = HINST_THISCOMPONENT;
    wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
    wcex.lpszMenuName  = nullptr;
    wcex.hCursor       = LoadCursor(NULL, IDC_ARROW);
    wcex.lpszClassName = L"DirectCompDemoApp";

    RegisterClassEx(&wcex);

    // Create the application window.
    //
    // Because the CreateWindow function takes its size in pixels, we
    // obtain the system DPI and use it to scale the window size.
    int dpiX = 0;
    int dpiY = 0;
    HDC hdc = GetDC(NULL);
    if (hdc)
    {
        dpiX = GetDeviceCaps(hdc, LOGPIXELSX);
        dpiY = GetDeviceCaps(hdc, LOGPIXELSY);
        ReleaseDC(NULL, hdc);
    }

    m_hwnd = CreateWindow(
        L"DirectCompDemoApp",
        L"DirectComposition Demo Application",
        WS_OVERLAPPEDWINDOW,
        CW_USEDEFAULT,
        CW_USEDEFAULT,
        static_cast<UINT>(ceil(640.f * dpiX / 96.f)),
        static_cast<UINT>(ceil(480.f * dpiY / 96.f)),
        NULL,
        NULL,
        HINST_THISCOMPONENT,
        this
        );

    hr = m_hwnd ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        ShowWindow(m_hwnd, SW_SHOWNORMAL);
        UpdateWindow(m_hwnd);

        // Initialize DirectComposition resources, such as the
        // device object and composition target object.
        hr = InitializeDirectCompositionDevice();
    }

    if (SUCCEEDED(hr))
    {
        hr = CreateResources();
    }

    return hr;
}

/******************************************************************
*                                                                 *
*  This method creates the DirectComposition device object and    *
*  and the composition target object. These objects endure for    *
*  the lifetime of the application.                               *
*                                                                 *
******************************************************************/

HRESULT DemoApp::InitializeDirectCompositionDevice()
{
    HRESULT hr = S_OK;

    D3D_FEATURE_LEVEL featureLevelSupported;

    // Create the D3D device object. The D3D11_CREATE_DEVICE_BGRA_SUPPORT
    // flag enables rendering on surfaces using Direct2D.
    hr = D3D11CreateDevice(
        nullptr,
        D3D_DRIVER_TYPE_HARDWARE,
        NULL,
        D3D11_CREATE_DEVICE_BGRA_SUPPORT, 
        NULL,
        0,
        D3D11_SDK_VERSION,
        &m_pD3D11Device,
        &featureLevelSupported,
        nullptr);

    IDXGIDevice *pDXGIDevice = nullptr;

    // Check the result of calling D3D11CreateDriver.
    if (SUCCEEDED(hr))
    {
        // Create the DXGI device used to create bitmap surfaces.
        hr = m_pD3D11Device->QueryInterface(&pDXGIDevice);
    }

    if (SUCCEEDED(hr))
    {
        // Create the DirectComposition device object.
        hr = DCompositionCreateDevice(pDXGIDevice, 
                __uuidof(IDCompositionDevice), 
                reinterpret_cast<void **>(&m_pDCompDevice));
    }
    if (SUCCEEDED(hr))
    {
        // Create the composition target object based on the 
        // specified application window.
        hr = m_pDCompDevice->CreateTargetForHwnd(m_hwnd, TRUE, &m_pDCompTarget);   
    }

    SafeRelease(&pDXGIDevice);

    return hr;
}

/******************************************************************
*                                                                 *
*  This method creates the GDI bitmap that the application gives  *
*  to DirectComposition to be composed.                           *
*                                                                 *
******************************************************************/

HRESULT DemoApp::CreateResources()
{
    HRESULT hr = S_OK;

    hr = LoadResourceGDIBitmap(L"Logo", m_hBitmap);
   
    return hr;
}

/******************************************************************
*                                                                 *
*  Discard device-specific resources.                             *
*                                                                 *
******************************************************************/

void DemoApp::DiscardResources()
{
    DeleteObject(m_hBitmap);
}

/******************************************************************
*                                                                 *
*  The main window&#39;s message loop.                                *
*                                                                 *
******************************************************************/

void DemoApp::RunMessageLoop()
{
    MSG msg;

    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
}

/******************************************************************
*                                                                 *
*  Called whenever the user clicks in client area of the main     *
*  window. This method builds a simple visual tree and passes it  *   
*  to DirectComposition.
*                                                                 *
******************************************************************/

HRESULT DemoApp::OnClientClick()
{
    HRESULT hr = S_OK;
    float xOffset = 20; // horizonal position of visual
    float yOffset = 20; // vertical position of visual

    IDCompositionVisual *pVisual = nullptr;

    // Create a visual object.          
    hr = m_pDCompDevice->CreateVisual(&pVisual);  

    IDCompositionSurface *pSurface = nullptr;

    if (SUCCEEDED(hr))
    {
        // Create a composition surface and render a GDI bitmap 
        // to the surface.
        hr = MyCreateGDIRenderedDCompSurface(m_hBitmap, &pSurface);
    }

    if (SUCCEEDED(hr))
    {
        // Set the bitmap content of the visual. 
        hr = pVisual->SetContent(pSurface);
    }

    if (SUCCEEDED(hr))
    {
        // Set the horizontal and vertical position of the visual relative
        // to the upper-left corner of the composition target window.
        hr = pVisual->SetOffsetX(xOffset);  
        if (SUCCEEDED(hr))
        {
            hr = pVisual->SetOffsetY(yOffset);  
        }
    }

    if (SUCCEEDED(hr))
    {
        // Set the visual to be the root of the visual tree.          
        hr = m_pDCompTarget->SetRoot(pVisual);  
    }

    if (SUCCEEDED(hr))
    {
        // Commit the visual to be composed and displayed.
        hr = m_pDCompDevice->Commit();  
    }

    // Free the visual. 
    SafeRelease(&pVisual);

    return hr;
}

/******************************************************************
*                                                                 *
*  The window&#39;s message handler.                                  *
*                                                                 *
******************************************************************/

LRESULT CALLBACK DemoApp::WndProc(HWND hwnd, UINT message, 
        WPARAM wParam, LPARAM lParam)
{
    LRESULT result = 0;

    if (message == WM_CREATE)
    {
        LPCREATESTRUCT pcs = (LPCREATESTRUCT)lParam;
        DemoApp *pDemoApp = (DemoApp *)pcs->lpCreateParams;

        ::SetWindowLongPtrW(
            hwnd,
            GWLP_USERDATA,
            PtrToUlong(pDemoApp)
            );

        result = 1;
    }
    else
    {
        DemoApp *pDemoApp = reinterpret_cast<DemoApp *>(static_cast<LONG_PTR>(
            ::GetWindowLongPtrW(
                hwnd,
                GWLP_USERDATA
                )));

        bool wasHandled = false;

        if (pDemoApp)
        {
            switch (message)
            {
            case WM_LBUTTONDOWN:
                {
                    pDemoApp->OnClientClick();
                }
                wasHandled = true;
                result = 0;
                break;

            case WM_DISPLAYCHANGE:
                {
                    InvalidateRect(hwnd, NULL, FALSE);
                }
                wasHandled = true;
                result = 0;
                break;

            case WM_DESTROY:
                {
                    PostQuitMessage(0);
                    pDemoApp->DiscardResources();
                }
                wasHandled = true;
                result = 1;
                break;
            }
        }

        if (!wasHandled)
        {
            result = DefWindowProc(hwnd, message, wParam, lParam);
        }
    }

    return result;
}

/******************************************************************
*                                                                 *
*  This method loads the specified GDI bitmap from the            *
*  application resources, creates a new bitmap that is in a       *
*  format that DirectComposition can use, and copies the contents *
*  of the original bitmap to the new bitmap.                      *
*                                                                 *
******************************************************************/

HRESULT DemoApp::LoadResourceGDIBitmap(PCWSTR resourceName, HBITMAP &hbmp)
{
    hbmp = static_cast<HBITMAP>(LoadImageW(HINST_THISCOMPONENT, resourceName, 
        IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR));  
 
    return hbmp ? S_OK : E_FAIL;
}


// MyCreateGDIRenderedDCompSurface - Creates a DirectComposition surface and 
//   copies the bitmap to the surface. 
//
// Parameters:
//   hBitmap - a GDI bitmap.
//   ppSurface - the composition surface object.
//                                                                 
HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, 
        IDCompositionSurface **ppSurface)
{
    HRESULT hr = S_OK;

    int bitmapWidth = 0;
    int bitmapHeight = 0;
    int bmpSize = 0;
    BITMAP bmp = { };
    HBITMAP hBitmapOld = NULL;

    HDC hSurfaceDC = NULL;  
    HDC hBitmapDC = NULL;

    IDXGISurface1 *pDXGISurface = nullptr;
    IDCompositionSurface *pDCSurface = nullptr;
    POINT pointOffset = { };

    if (ppSurface == nullptr)
        return E_INVALIDARG;

    // Get information about the bitmap.
    bmpSize = GetObject(hBitmap, sizeof(BITMAP), &bmp);

    hr = bmpSize ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Save the bitmap dimensions.
        bitmapWidth = bmp.bmWidth;
        bitmapHeight = bmp.bmHeight;

        // Create a DirectComposition-compatible surface that is the same size 
        // as the bitmap. The DXGI_FORMAT_B8G8R8A8_UNORM flag is required for 
        // rendering on the surface using GDI via GetDC.
        hr = m_pDCompDevice->CreateSurface(bitmapWidth, bitmapHeight, 
            DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_ALPHA_MODE_IGNORE, &pDCSurface);
    }

    if (SUCCEEDED(hr)) 
    {
        // Begin rendering to the surface.
        hr = pDCSurface->BeginDraw(NULL, __uuidof(IDXGISurface1), 
            reinterpret_cast<void**>(&pDXGISurface), &pointOffset);
    }

    if (SUCCEEDED(hr)) 
    {
        // Get the device context (DC) for the surface.
        hr = pDXGISurface->GetDC(FALSE, &hSurfaceDC);
    }

    if (SUCCEEDED(hr))
    {
        // Create a compatible DC and select the surface 
        // into the DC.
        hBitmapDC = CreateCompatibleDC(hSurfaceDC);
        if (hBitmapDC != NULL)
        {
            hBitmapOld = (HBITMAP)SelectObject(hBitmapDC, hBitmap);
            BitBlt(hSurfaceDC, pointOffset.x, pointOffset.y, 
                bitmapWidth, bitmapHeight, hBitmapDC, 0, 0, SRCCOPY);
            
            if (hBitmapOld)
            {
                SelectObject(hBitmapDC, hBitmapOld);
            }
            DeleteDC(hBitmapDC);
        }

        pDXGISurface->ReleaseDC(NULL);
    }

    // End the rendering.
    pDCSurface->EndDraw();
    *ppSurface = pDCSurface;

    // Call an application-defined macro to free the surface pointer.
    SafeRelease(&pDXGISurface);

    return hr;
}

DCompositionCreateDevice

D3D11CreateDevice

IDCompositionDevice::Commit

IDCompositionDevice::CreateTargetForHwnd

IDCompositionDevice::CreateVisual

IDCompositionSurface

IDCompositionTarget::SetRoot

IDCompositionVisual::SetContent

IDXGIEnhet

SafeRelease