Anteckning
Åtkomst till den här sidan kräver auktorisering. Du kan prova att logga in eller ändra kataloger.
Åtkomst till den här sidan kräver auktorisering. Du kan prova att ändra kataloger.
Bind an input-layout object to the input-assembler stage.
Syntax
void IASetInputLayout(
[in, optional] ID3D11InputLayout *pInputLayout
);
Parameters
[in, optional] pInputLayout
Type: ID3D11InputLayout*
A pointer to the input-layout object (see ID3D11InputLayout), which describes the input buffers that will be read by the IA stage.
Return value
None
Remarks
Input-layout objects describe how vertex buffer data is streamed into the IA pipeline stage. To create an input-layout object, call ID3D11Device::CreateInputLayout.
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |