Anteckning
Åtkomst till den här sidan kräver auktorisering. Du kan prova att logga in eller ändra kataloger.
Åtkomst till den här sidan kräver auktorisering. Du kan prova att ändra kataloger.
Create a depth-stencil state object that encapsulates depth-stencil test information for the output-merger stage.
Syntax
HRESULT CreateDepthStencilState(
[in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
[out, optional] ID3D11DepthStencilState **ppDepthStencilState
);
Parameters
[in] pDepthStencilDesc
Type: const D3D11_DEPTH_STENCIL_DESC*
Pointer to a depth-stencil state description (see D3D11_DEPTH_STENCIL_DESC).
[out, optional] ppDepthStencilState
Type: ID3D11DepthStencilState**
Address of a pointer to the depth-stencil state object created (see ID3D11DepthStencilState).
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
4096 unique depth-stencil state objects can be created on a device at a time.
If an application attempts to create a depth-stencil-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique depth-stencil state objects will stay the same.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |