Anteckning
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Creates a new, empty sprite batch. After creating a sprite batch, use ID2D1SpriteBatch::AddSprites to add sprites to it, then use ID2D1DeviceContext3::DrawSpriteBatch to draw it.
Syntax
HRESULT CreateSpriteBatch(
  [out] ID2D1SpriteBatch **spriteBatch
);
Parameters
[out] spriteBatch
Type: ID2D1SpriteBatch**
When this method returns, contains a pointer to a new, empty sprite batch to be populated by the app.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
| Requirement | Value | 
|---|---|
| Target Platform | Windows | 
| Header | d2d1_3.h | 
| Library | D2d1.lib | 
| DLL | D2d1.dll |