Anteckning
Åtkomst till den här sidan kräver auktorisering. Du kan prova att logga in eller ändra kataloger.
Åtkomst till den här sidan kräver auktorisering. Du kan prova att ändra kataloger.
Creates a new ID2D1GradientMesh instance using the given array of patches.
Syntax
HRESULT CreateGradientMesh(
[in] const D2D1_GRADIENT_MESH_PATCH *patches,
UINT32 patchesCount,
[out] ID2D1GradientMesh **gradientMesh
);
Parameters
[in] patches
Type: const D2D1_GRADIENT_MESH_PATCH*
A pointer to the array containing the patches to be used in this mesh.
patchesCount
Type: UINT32
The number of patches in the patches argument to read.
[out] gradientMesh
Type: ID2D1GradientMesh**
When this method returns, contains the address of a pointer to the new gradient mesh.
Return value
Type: HRESULT
S_OK if successful, otherwise a failure HRESULT.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2016 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1_3.h |
| DLL | D2d1.dll |