Anteckning
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Push a layer onto the clip and layer stack of the device context.
Syntax
void PushLayer(
  [in]           const D2D1_LAYER_PARAMETERS1 *layerParameters,
  [in, optional] ID2D1Layer                   *layer
);
Parameters
[in] layerParameters
Type: const D2D1_LAYER_PARAMETERS1*
The parameters that defines the layer.
[in, optional] layer
Type: ID2D1Layer*
The layer resource to push on the device context that receives subsequent drawing operations.
Note  If a layer is not specified, Direct2D manages the layer resource automatically.
Return value
None
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] | 
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] | 
| Target Platform | Windows | 
| Header | d2d1_1.h | 
| DLL | D2d1.dll |