Anteckning
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Indicates whether the buffer precision is supported by the underlying Direct3D device.
Syntax
BOOL IsBufferPrecisionSupported(
  D2D1_BUFFER_PRECISION bufferPrecision
);
Parameters
bufferPrecision
Type: D2D1_BUFFER_PRECISION
The buffer precision to check.
Return value
Type: BOOL
Returns TRUE if the buffer precision is supported. Returns FALSE if the buffer precision is not supported.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] | 
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] | 
| Target Platform | Windows | 
| Header | d2d1_1.h | 
| DLL | D2d1.dll |